Awesometoday's Forum Posts

  • hey jmackniak , i am a bit intrigued, could you give me a bit more detail on the issue? I'd love to try and help. (I have no idea what Stem Fuse is)

  • Colludium - Can I add or remove existing particles to/from a group? Or can I assign new group tags to existing particles?

    I'm asking this because I'm looking for a way to dynamically create temporary group entities as long as the particles are within a certain range.

    For example: think of a blob monster made out of particles, it has a face sprite that acts like the 'child' of all the particles that make it up and always moves roughly in the middle of the group. When a smaller group of particles separates from the main group it becomes a new blob monster with it's own face and group. And they can also merge back together. Can this be done?

  • newt Oh snap, that was the reason, the project is set by default to 'modules' scripts type - and by setting it to 'classic' I can run the simulations.

  • Colludium Nice! I just bought it. Thanks!

    edit: I'm having trouble running any of the example files in construct, i just get 'Please wait, loading...' and nothing else happens.

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  • WackyToaster Well I added him on discord and wrote to his email yesterday, if he is still using them I will hopefully receive a answer in the coming days. Fingers crossed.

    Thanks for all the digging :)

  • Maybe try contacting itch.io support? What does it say when you try to buy one of his plugins?

    This is the message I get: 'Failed to create PayPal payment (422)'

    This is what i found on the web:

    Error: 422 Unprocessable Entity

    This error means one of two things:

    Your PayPal account must have an adequate balance to cover the payouts it is attempting to process. Unlike personal PayPal accounts that withdraw from a bank or credit card source, you must have a sufficient existing PayPal balance to cover the referrals you are attempting to pay out, or you will receive this error. Also, know that your PayPal sandbox account has a separate balance than your live account, so make sure it is adequately funded as well prior to testing with a sandbox account.

    The currency code the funds are being sent in cannot be received by the recipient due to country or account regulations.

    I have enough funds in my account I assume there is a problem with his paypal account.

  • This looks amazing, I'd like to buy it as well but can't. Colludium come back!

  • Hey I'm looking into making a minigame for my twitch stream. Yours is the most recent talk about twitch integration I came across, I'd like to know if you would be interesting in sharing the integration as a custom addon or point me towards some resources where I can start understanding how to do this myself. Thanks! Your bot looks awesome btw.

  • Hello!

    I have a strong interest in education, and I know my way around construct and game design. It would be a pleasure to help you and your nephew finish the game :)

    I can also do live chat with you via skype for quick sessions of clarifying stuff.

    If interested

    Write to me at stefansava (at) rocketmail.com

  • I'd be interested. But the link isn't working I can't see what you built.

  • Hey, I've checked out your plugin, and it seems awesome. One thing I'd like to ask about, I would be interested in having this typewriter effect included in the plugin with a option to tweak the speed of the typewritting per word. For example: "hey there <x wave> stranger" and have something like <speed 10> to add before stranger to change the speed of the typewritting effect

    I don't know how hard that would be to add since i understand the typewritting effect isn't added to the plugin specifically. But I'd be interested if it would be possible, since it's the only thing that I see missing from something like this. If you do add it, I'd very much like to know

    Thanks!

  • I image you'd have the same problem with functions as the first problem I had. You can't get the id of the 2nd instance if you stop using families (when checking all instances).

    Anyways thanks for the help!

    Also, your game looks really nice!

  • dop2000 holy **** it works!

    Also do you think there is any way to solve this without using families?

    I'm just asking because the solution seems like a workaround to the problem and if there is any other way it could work I'd like to know; to better understand this stuff.

    Thanks again!

  • I've been trying to figure this out for a while now...

    I have a layout full of instances of the same sprite.

    I'd like to go through each instance and check if it overlaps with another instance of itself.

    Then do a set of actions with pick instance 0 / instance 1.

    My problem is:

    • If I limit the SOL to make sure i've checked each instance; the subsequent overlap check won't work because SOL will contain only one object.
    • If I use overlap for all; pick instance 0 and pick instance 1 will not work except for the first two instances.

    How do I combine these two? Or am i going about this the wrong way?

    Thanks!

  • There is a small typo in the last capx - set Ty to tilemap.positionToTileY (it was positionToTileX) I was busting my head why this wasn't working