awesmeraphi's Forum Posts

  • Someone help please!!

  • Lordshiva1948 Ok i solved it myself (Screenshot attached^^)

    But now I still need help with the second Problem:

    2.: My character stops for a short time after shooting.. But he should continue running, how can i do that?

  • awesmeraphi you mean like this

    Well I had nearly the same, but whats the problem there is: If you go diagonal like pressing right and down the down animation should play, but it plays no animation

  • So I have following problems with my game:

    1.: When running down, then staying, then going left/right, it doesnt change the animation to left/right, i need to click left/right again to start the animation

    2.: My character stops for a short time after shooting.. But he should continue running, how can i do that?

    Thanks for any help in advance

    My game: mediafire.com/?lnw9mb1o259w16c

  • Bumpinissimo

  • Bump :/

  • Help please..

    1.: When running down, then staying, then going left/right, it doesnt change the animation to left/right, i need to click left/right again to start the animation

    2.: My character stops for a short time after shooting.. But he should continue running, how can i do that?

    My game: mediafire.com/?lnw9mb1o259w16c

  • You can set invisible sprites in the doors and when the player collide with them - spawn random enemies in the room.

    And you can use enemy family and spawn different enemies from the family.

    But the main thing is still the random room generation. So when i go through a door to a new room (probably every room is a layout), it gets generated random

  • There many ways to make this :

    You can use variable and add 1 to it every time you kill enemy then:

    variable = 5 ---- destroy door 1.

    variable = 10---- destroy door 2.

    variable = 15 ---- destroy door 3.

    etc......

    Well right.. but the main thing is the randomization.. I want to create random rooms with random enemys, so there could come 3 or maybe 4 or whatever enyms. And then the combination, when i have killed that enemys, i can go through the doors to other randomly generated rooms.

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  • Please help me :O

  • Hey Guys

    At the moment im trying to make a kind of mix of Zelda and The Binding of Isaac. For the Rooms I need these 2 things:

    1.: The normal Binfing of Isaac Room System: You're in a room and if you , for example, killed all Enemys in that Room, the "Doors" should open and youre able to go to the next room, maybe one on bootm and one on the side. If youre in that new room, after fighting, you should be able to go back to the room before (where you dont have to fight again) and another door opens, so you can go in another new room.

    2.: Randomization. Every Room should be created randomly.. Is this even possible in Construct? And if yes, how?

    My current state of the game (Mostly just basic things): mediafire.com/?lnw9mb1o259w16c

  • Bump allowe here?

  • I have 2 more Problems now ..

    1.: When running down, then staying, then going left/right, it doesnt change the animation to left/right, i need to click left/right again to start the animation

    2.: My character stops for a short time after shooting.. But he should continue running, how can i do that?

    Noone?

  • I have 2 more Problems now ..

    1.: When running down, then staying, then going left/right, it doesnt change the animation to left/right, i need to click left/right again to start the animation

    2.: My character stops for a short time after shooting.. But he should continue running, how can i do that?

  • I have 2 more Problems now ..

    1.: When running down, then staying, then going left/right, it doesnt change the animation to left/right, i need to click left/right again to start the animation

    2.: My character stops for a short time after shooting.. But he should continue running, how can i do that?