austin's Forum Posts

  • A big thanks goes how to Wink for helping out with the testing of CocoonJS integration - it's been a painful process but he's been extremely helpful!

  • Still working with a couple folks to get it working properly - should be done very soon

  • Love the game and gameplay - enjoyed playing it <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No tab support right now. Tab support is a bit tricky with how C2 is setup. The layout would have to be individual events that add tabs, and once all those run, a final event that loads up the leaderboard, but that's kind of messy.

    Either way, I'll put it on my todo list - its priority depends on how many people request it :)

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  • I'm not sure why it would cause a crash, but shoot me an email with any error logs/extra details - austinbth@clay.io

    It's on my todo list to work on easy Windows 8 App Store manifest file creation for non-C2 games on Clay.io, so I'll of course double check that the API works as well :)

  • Try now. I implemented a new system that was supposed to successfully restart the node.js server if something went haywire yesterday, and for some reason that didn't work out right. Looking into what went wrong so it won't happen again. Update: figured it out, so it shouldn't happen again.

  • I've updated the plugin to have support for our new Facebook Invite feature.

    It's a great new way to make your game more viral, and is really simple to implement...just create a new action with the event "Invite Facebook Friends". That will connect to the player's Facebook and bring up a modal window with their friends. They can select the friends they wish to invite, and a message will be posted on their Facebook wall about your game.

    There's also an optional condition that will fire when at least one Facebook friend is successfully invited.

    You can find the new version of the plugin here.

  • I need a couple people who are willing to test out the CocoonJS/DOMless API integration for me. Since CocoonJS doesn't have easy access to the DOM, we can't do any sort of UI with HTML, so from CocoonJS if you're using our leaderboard UI rather than doing a loop and showing your own, posting scores will still work, but the displaying the leaderboards won't.

    Shoot me an email austin@clay.io if you're interested

  • CocoonJS integration is something I'm currently working on, I'll post it as soon as it's done (next few days)

  • The escape key should do it, but it doesn't always work properly, so I'll have a look into it.

    EDIT: I looked into it again, and wasn't able to get it to fail (not close on pressing "esc"), so it seems stable, but if you can find a case where that doesn't work, let me know!

  • For an update on CocoonJS, I've completed a packaged version of the API that avoids using the DOM (since by default CocoonJS doesn't have DOM). I still have to create a system of 'home-made' input boxes that use just canvas functions rather than an actual <input> so Clay.io login will work. Many of the API features will not work (anything that requires HTML elements), but it should get the games working in CocoonJS

  • I take it you still get that error? If you're on a strict firewall (at work for example) often times ports other than port 80 (the default port for http) are blocked.

    The other reason that could happen is if you're on a very slow connection, and the API isn't able to load within 7 seconds.

    Does either of those sound like you?

  • I'm not quite sure I understand what you're saying. The connection is necessary to grab the leaderboard scores

  • See if it's working for you now

  • <img src="smileys/smiley1.gif" border="0" align="middle" />