Auntie Val's Forum Posts

  • Thank you Zsangerous for the array example. I do not understand how to convert the line you wrote...

       " about array x = variable1, y = variable2 , value = many values ^^ "

    into a functioning property in the layout sheet. Now please understand I am not asking you to explain the line to me. However this is an example of where there is a bit of a breakdown for me. I dont know if any of you guys know of Bucky Roberts at thenewboston.org He does an awesome job of explaining the major functions etc. in his js tutorial series. So following his tutes I can do stuff in text editors, I just need to figure out more about how to integrate lines like your example above into Constructs layout. I think that I learned a lot so far from the manual, but by far I learned the most from the example files included with the program, and the capx files generously posted by many of the users here (you all rock for that!). Retro engineering those files has helped me to learn more than anything else so far.

  • One last thing before I bore you all to tears. I have an idea. As a community here...how about everyone get together on a group project, called the "learn construct" game. A video game, for teaching construct!

    Geeze did I just fall into a worm hole? You will never get out of my layout sheet alive my little pretty!

  • Thank you all for chiming in. My problem is that I'm kinda like a amateur martial artist. I know enough to get me into trouble, but not enough to keep me out. Before downloading this program, I started following javascript tutorials. I'd already grasped, jquery, css3, and HTHL 5, and was beginning to understand js a bit better when I started learning this program. I have a half of an understanding of how this program works, and a slight understanding about js. I know about different types of functionality s regarding things like "if and else" statements, for loops, while loops, I know what array's do, but I do not know how to implement them with Construct 2. I even understand a bit about boolean functions. I don't come by learning easy, and I do not know a single coder. I'm just a bit mixed up about how to actually implement some of these functions in this program. This morning however, I figured out how to use the "invert" action, the "else" action and the "or". I think I need to see a few examples of the same type of functionality both used for text and or data, as well as the manipulation of objects. I'm very right brained so actually seeing the bright colorful things do as i ask, helps my learning process. The young person doing the tutorial was very relaxed and very descriptive, and probably pretty sharp for their age.

  • Salutations!

    I just watched what seems to be the beginning of a very nice video tutorial series on you tube that was posted by somebody called "randohead".

    youtube.com/watch

    I did a forum search and could not find that persons username here.

    I do not know who you are, but I would absolutely love to see more tutes out of you. I'm not really all that sure why you did not finish the first one, however if you were to post more I would follow closely. I follow a lot of video tutes, and I really like your descriptive style and relaxed approach. Get your tip jar out there, and perhaps throw up a few basic beginner construct video tutes, on things like arrays, booleans, and other functions that dipshirts like me have a hard time grasping until they are explained by someone like you. Keep up with the construct2 tutorials, you are very good at it.

  • Everyone's support has been so greatly appreciated. I mentioned in an earlier thread that I usually base my decision to buy software by the amount of support offered. Mozart! Really awesome file you shared, along with all the other input. I do not have pay pal, but I think I will talk my son into buying this program for me. Hopefully tonight!

  • Wow ramones that was awesome! I finally got my graphics card and my construct version updated to view your file. Thank you so much for sharing that!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you so much wink! I'm new to the forums so I'm not yet familiar with the protocols for starting new threads. Thanks again for your kudos.

  • Thanks Ramones! I wanted to check out your example, but ut appears I no longer have the newest version so my version let me download it. I'll get the newest version and check it out...I can't wait to see it.

  • Thanks Vtrix! I noticed your help after discovering my work around.

  • Yippy! I figured out a work around. I set the background music to preload at the beginning of the layout. Then I triggered it with a global timer set at about 12 seconds into the layout giving it ample time to preload before called upon. So now the background music is triggered at a precise time. Smaller sound files can fill up the first 12 seconds. I will do my best to see how long the sound will take to load under different conditions. I don't know if twelve seconds is really all that necessary, however it would make a nice spot for some narration or something. I guess when it comes to Christmas in June, sometimes you just have to be your very own best Santa.

  • Oops... naelian... I just re read your response again, and now I have another question. In the first sentance of your reply, you said endless looping music.."no problem". I'm not concerned with the "sounds" triggered upon actions. Just a way to get the counter to start when the background music starts (it only plays through once). For a second there you first sentence began to give me a glimmer of hope.

  • Thank you naelian!

    Your last sentence answered my question. That it is not possible for a program to listen for a sound trigger. I will see if any of your workarounds help, or find a new workaround. I really appreciate your getting back with me. I usually decide on whether or not to purchase a program based on the level of support included. Its looking good here so far. Oh and naelian...I like your big green smile!

  • My rendition of Ashley's tutorial, with a couple of extra actions.

       www.pixeloosa.com/arcade/dragonflyby02.html

    Downloading this program caused nearly everything else in my life to go to poo from neglect. I should have designed a game for balancing delicately stacked dished. For the first week I couldn't pull away from the program. Very addicting! Now back to the housework before the roaches move in.

  • Auntie Val will trade art for code!

    pixeloosa.com/arcade/dragonflyby02.html

    I mentioned before in my introduction, that I'm a little right brained challenged. So if you help me with my math... I will help you with your art.

  • Thank you naelian for your response. I'm hoping that I formed my question correctly. I'm not really as concerned about how long it takes for the music to fully load. I was just hoping that there could be some sort of event or whatever, that will check for when the background music actually starts playing or becomes audible. I have a rather dynamic piece of music that I would like to sync up certain actions to. So That is all I'm hoping for, I tried out a few different methods, with little luck.

    The type of games that I'm working on now runs throughout the entire music score. Your player does not die, yet you do not advance unless you meet a score requirement. All I want for Christmas is a way to sync actions and animations to the music. Wonder if Christmas will be in June or July? heee hee.