Astro's Forum Posts

  • You do not have permission to view this post

  • As far as screens go so far so good.

    The polish is apparent. Can't to see how it plays.

  • I emailed Ludei a few months ago asking this same question after doing a little poking around on their wiki and found this page http://wiki.ludei.com/cocoonjs:adnetworks, their reply was that everything on their extensions will be presented in their documentation.

    I'm guessing once you sign up with a compatible ad network you'll be able to put your account information in their template once it's time to compile your project.

    And I also remember seeing something somewhere about needing to sign up for their 'premium' option to be able to implement ads and IAP with basic compiling being free. I'm going to need to double check that though.

    Hopefully things will be up to snuff within the next month or so because I'm VERY interesting in their dev environment.

  • What mobile platform are you testing CocoonJS on?

    Before it's recent update I was testing on Android 2.2, but after the update I can't even see my objects anymore.

    It doesn't crash, as I can close it and exit out no problem.

    I'm not sure what happens with 2.3 or 4.0 or even the different iOS versions yet.

  • Hey ingumak.

    I was testing gyroscope a while ago but decided to give it a whirl again recently.

    It seems there has been tests on a few iOS platforms in here.

    Gyroscope on iPad 1 seems to be supported. But iOS5 on the newer devices seems to work somewhat. But that's pretty much on Safari browsers. And I don't think Safari is on Android.

    So it seems the answer to the gyroscope controls on mobile is sometimes yes and sometimes no.

    The thread I mentioned above also says they got movement through the accelerometer, so it might be wise to explore that option. But still and yet the target platforms you plan to run your game on also matters. As with appMobi and CocoonJS export options now available,whether these support device orientation and touch expressions is completely independent on whether or not a browser like Safari does.

    I was testing on CocoonJS for Android 2.2 and the features did seem to be buggy. They did release a new update though, but to my despair all I get is a black screen with the fps showing as opposed to my objects originally showing up. The only things that didn't seem to be working were touch and gyro (not sure about accelerometer). The touch was returning 0 but I can't check the return of the gyro with the black screen bug.

    Anyway, say Construct 2 is doing it's job on it's end, it would probably be best to to test out your target platform yourself or see if anyone around here has tested it. That would actually make for useful data..."Frameworks and Browsers that support Gyroscope and Accelerometer."

    That's standards based technology for ya.

  • Yea those rain effects are pretty cool.

  • Thanks zsangerous, but I think the link to your manual is not working.

    It is this dropbox link no?

    http://dl.dropbox.com/u/67034121/forum/Construct2.pdf

  • The search feature for the entire site is fine for most cases, but when I want to specifically search in the Manual section for documentation I find myself gazing at the left column doing my best to figure out what section whatever it is I'm looking for is in. The main search feature just adds forum and blog posts to the results.

    Most of the time I can find it, but at times it's a nightmare.

    I downloaded the Kyatric's and Nickydude's pdfs (thanks guys), but it isn't always up to date so search doesn't always work there either.

    I was wondering if it would be possible to add a search feature to the manual section of the site since it remains to be the most up to date source of documentation.

  • My name is Aaron.

    I'm pretty much an old school gamer but was just young enough to accept the newer wave of gaming without going "oh how I miss the good ol days," even though I do.

    But yea, I'm mainly interested in indie development, I see the potential in what html5 has to offer and I'm down.

    Favorite games are Megaman X (series), Super Contra, Tetris Attack (puzzle league of whatever you want to call it), and Super Smash Brothers.

    I should be more frequent on here due to me being almost finished with school.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks for the prompt responses all of you.

    We're going to make sure the deal lasts until the end of the 19th for all time zones. In some countries this might be a few hours in to the 20th.

    And this helped me dearly, really wanted to try and purchase it before before the price shot up, in a bit of a financial bind at the moment but will be purchasing either tomorrow or in the near future. Was also wondering about the timezone thing too.

  • Was a tad confused, does this mean that the 18th (today) is the last day to get the early adopter's license? Or is the 19th the last day?

  • Exactly what I was looking for, thanks a lot septeven.

  • I've searched and searched but I haven't been able to find an answer on the this forum, if this has already been answered please link me to it.

    Since Construct 2 produces html5 code I'm aware I doesn't really have direct access to some hardware components on mobile devices, is there some kind of work around or something that allows you to implement gyroscope input in games created with Construct 2?