AsparagusTrevor's Forum Posts

  • Groovy, starts at 555fps, then drops to 478fps while resting.

  • Ooh, new physics eh? Does this increase the maximum screen size of the physics movement then? Can't wait to download the new build when I get home.

  • Yep, I'm sodding sweltering. Fans on, windows open. I'm so glad my computer blows cold air out the front, my last computer used to be like a radiator in its dying days.

  • I've had the 'Out of Memory' thing before. I have 4GB RAM and plenty of HDD space free, all I did was try to name a Variable and it froze up and eventually said "Out of Memory".

  • Yes, would like to see some construct games on TDC, and I wouldn't rate it 0 stars either. The only problem I have with construct is coming here and seeing, "zomg mmf2 is crap" and whatnot. I'm sorry about my earlier rant also, I shouldn't get upset about something this stupid.

    eah, that annoys me too, but thankfully that's a minority of Construct users.

  • It's pointless arguing guys, come on, we're comparing an unfinished program with a commercially available program. I know I personally won't commit to making an actual game until we're out of beta, but I will continue to familiarise myself with the workings of Construct until then and release any 'tech demos' I feel might be useful to others.

    There's no reason MMF'ers and Constructors can't get along, in fact I wouldn't even pigeonhole myself into either catagory. Both programs offer different things, and most things, within reason, are possible in either product.

    TDC has good games and bad games, it is a relatively large community based on a long established line of products and a lot of users, regardless of skill, have access to one of these pieces of software. It's the same anywhere, user submissions will always vary in quality, but there are good as well as bad.

    Phew, went on a bit of a rant there, but these arguments don't really get us anywhere, they're akin to playground arguments of "my dad could beat up your dad".

  • Wow, that's pretty good, well done.

  • Smoke on the Water!

    Here's a similar effect, but for a firey looking effect this time. firey.zip

    Very nice for title screen

    eah, that's what I had in mind, or screensaver or something like that. The fire one, imagine that with a nice black logo in the foreground, that'd be a cool title screen.

  • Here's a simple but pretty cool looking window-filling smoke effect which uses two large sprites and a gradient blended together and animated using offset to scroll the smoke and warp create waves in the clouds. I'm looking at possibilities to shrink this and use it for an in-game effect.

    [attachment=0:3jl3gtau][/attachment:3jl3gtau]

  • In my opinion the bevel defeats the purpose of using few sprites to make a bigger cloud. If you could have 5 sprites, some filling and debris, you could make a decent looking explosion.

    Yeah, but for that example I wasn't really going for speed, I was looking for a nice effect, I think it moves more realistically with more particles. In a game, I agree, for a steady framerate less is the way to go. I used the bevel to make the smoke look 3D and one cloud, I think it works well, but wouldn't be the best way to go for practical use in a game.

    Hmm, that explosion idea is interesting, I did something very similar in MMF2, using a few fiery explosion particles and a couple of large smoke clouds which grow and fade, works well but the particles have to be animated for the best effect.

    My system doesn't like the motion blur.

    The framerate mode needs changing to Unlimited if you wanna turn the motion blur off, otherwise it doesn't work, I overlooked that bit, sorry.

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  • I'll refine it and get something uploaded. In the meantime, I hope you don't mind dude, I played with the smoke effect from one your these examples and eventually made a cigarette smoke type effect. It uses blur and bevel with a few events to randomise the angle a bit. DOWNLOAD CAP FILE HERE

  • Really clever effect there dude. It would be a great effect for metallic objects and the like.

  • I wonder if you can make the particles look like water with some effects..

    I played around with something the other week. It looks cool if you add an Emboss effect to the particles, it makes them look 3D, giving them highlights and shadows, and it makes overlapping particles look blended together as a liquidy blob instead of separate shapes. You can use a Tint effect to colour the particles, like for blood or slime effects or something.

    Also, I've tried using another identical emitter behind it, making this one have a Magnify effect which creates some nice background distortions. When you put the Embossed layer as Additive or something similar, you can see the distortion better because the particles show up as just highlights.

    All of this looks best with some motion blur if it's realism you want.

    I have a cap file at home, I'm at work at the moment though but it's pretty simple.

  • Helllooooooo!

  • Device name: NVIDIA GeForce 8800 GTX

    Pixel shader: 3

    Estimated VRAM: 1002 MB

    Motion blur: Yes

    The VRAM seems a little bit high to me, it's a 768MB card.