Asit's Forum Posts

  • Closing, you have the wrong version of VS installed. You need the one specifically for WP8.

    Thanks for your reply.

  • Hi, I have IE11 and MS Visual Studio Express 2013 and Construct2-r163 installed on my desktop (OS- Windows7 service pack-1). I exported my Construct2 project on Windows Phone 8 platform and double clicked Microsoft Visual Studio Solution (.sln) file in the exported folder. But MS Express was unable to open the file showing the dialog as:

    Unsupported

    This version of Visual Studio is unable to open the following projects. The project types may not be installed or this version of Visual Studio may not support them.

    For more information on enabling these project types or otherwise migrating your assets, please see the details in the "Migration Report" displayed after clicking OK.

    • Testapp, "C:\Users\Asit\Desktop\Testapp\Testapp.csproj"

    Please suggest what to do .

  • Hi, I have IE11 and MS Visual Studio Express 2013 and Construct2-r163 installed on my desktop (OS- Windows7 service pack-1). I exported my Construct2 project on Windows Phone 8 platform and double clicked Microsoft Visual Studio Solution (.sln) file in the exported folder. But MS Express was unable to open the file showing the dialog as:

    Unsupported This version of Visual Studio is unable to open the following projects. The project types may not be installed or this version of Visual Studio may not support them. For more information on enabling these project types or otherwise migrating your assets, please see the details in the "Migration Report" displayed after clicking OK. - Testapp, "C:\Users\Asit\Desktop\Testapp\Testapp.csproj"

    Please suggest what to do .

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  • Hi, I have IE11 and MS Visual Studio Express 2013 and Construct2-r163 installed on my desktop (OS- Windows7 service pack-1). I exported my Construct2 project on Windows Phone 8 platform and double clicked Microsoft Visual Studio Solution (.sln) file in the exported folder. But MS Express was unable to open the file showing the dialog as:

    Unsupported This version of Visual Studio is unable to open the following projects. The project types may not be installed or this version of Visual Studio may not support them. For more information on enabling these project types or otherwise migrating your assets, please see the details in the "Migration Report" displayed after clicking OK. - Testapp, "C:\Users\Asit\Desktop\Testapp\Testapp.csproj"

    Please suggest what to do .

  • Closing, looks like a browser addon bug rather than a Construct 2 bug. Try disabling all your addons and it should work.

    I don't get that error, and as far as I am aware, there is no file called 'cuddlefish.js' in C2, which implies that it may be a browser plugin that is at fault.

    Yes, i got it. It was a browser-addon bug. Thanks for your reply.

  • Link to .capx file (required!):

    dropbox.com/s/pl73hlneejdg5ek/c2bug.capx

    Hello, I think Construct2 has a minor bug which produces javascript error while running any Construct2 file in Firefox browser.

    Observed result:

    dropbox.com/s/5bbnfbxr16u16eo/c2bug.JPG

    Browsers affected:

    Chrome: no

    Firefox: yes

    Internet Explorer: no

    Operating system & service pack:

    Windows7

    Construct 2 version:

    Construct 2 Release r146

    Regards,

    Asit

  • 1) You'll need CocoonJS Launcher 1.4.3 to test the physics works. It should already be available on Android, but I don't know when it'll come to iOS, hopefully soon. Workaround: use web-based physics.

    2) The iOS retina display setting is ignored in CocoonJS. I cannot reproduce any difference in rendering after changing this setting, which makes sense, because the code ignores it in CocoonJS mode.

    Ashley

    You mean to say iOS retina display issue is needed to be fixed by Ludei? No solution for now?

  • szymek

    I was testing with CocoonJS launcher. I haven't packaged it into ipa.

  • 1. Construct2 r146 (Stable) is not supporting CocoonJS 1.4-accelerated mode

    For a physics-based game, I set the CocoonJS physics engine into accelerated mode, exported it into zip, tested it on iPad2 and iPad-retina device with CocoonJS launcher and got the following results.

    (i) iPad-retina device displayed a black-screen. Even audio could not be played.

    (ii) iPad2 was able to run the game, but it couldn't use/show any physics force

    2. Construct2 r146 configuration settings for using/not using iOS retina display, is not working

    I exported the game with CocoonJS standard web-based mode (Use iOS retina display-> Never) and got the following results.

    (i) iPad2 was able to run the game well with fullscreen

    (ii) But iPad-retina displayed the game-screen with half width and half height of the device (means it's using retina display) [iOS7 installed on iPad-retina]

    I urgently need these issues to be fixed soon. For now, I think to use older stable version of Construct2 to solve these problems. Is there any other solution? Kindly suggest.

  • 1. Construct2 r146 (Stable) is not supporting CocoonJS 1.4-accelerated mode

    For a physics-based game, I set the CocoonJS physics engine into accelerated mode, exported it into zip, tested it on iPad2 and iPad-retina device with CocoonJS launcher and got the following results.

    (i) iPad-retina device displayed a black-screen. Even audio could not be played.

    (ii) iPad2 was able to run the game, but it couldn't use/show any physics force

    2. Construct2 r146 configuration settings for using/not using iOS retina display, is not working

    I exported the game with CocoonJS standard web-based mode (Use iOS retina display-> Never) and got the following results.

    (i) iPad2 was able to run the game well with fullscreen

    (ii) But iPad-retina displayed the game-screen with half width and half height of the device (means it's using retina display) [iOS7 installed on iPad-retina]

    I urgently need these issues to be fixed soon. For now, I think to use older stable version of Construct2 to solve these problems. Is there any other solution? Kindly suggest.

  • :( Not yet....

  • ome6a1717: Thanks for your reply.

    But please make it a little bit more clear in terms of Construct2 engine.

    Suppose my Layout Size in Properties Explorer is 640,960 and Margin is 500,500. Then what should be considered as offscreen? Objects out of view port (640,960) only or objects out of Margin?

    Thanks,

    Asit

  • No game engine in the world renders things which is off-screen. Why would it do that? You can't see it anyway!

    What do you mean by offscreen? Objects placed out of view port or objects placed out of the margin? Please make it clear.

  • Hello everyone,

    Could you please let me know whether the Draw calls affect performance? In my physics-based game draw calls in cpu utilization is showing above 23%, but physics simulation is below even 1%. Hence I think draw calls have greater impact on performance.

    If so, can anybody please suggest me some tips to optimize it so that it can show better performance on iPhone??

    Regards,

    Asit

  • Hello everyone,

    Could you please let me know whether the Draw calls affect performance? In my physics-based game draw calls in cpu utilization is showing above 23%, but physics simulation is below even 1%. Hence I think draw calls have greater impact on performance.

    If so, can anybody kindly suggest me some tips to optimize it so that it can show better performance on iPhone??

    Regards,

    Asit