Asit's Forum Posts

  • Hi,

    Is there any way to create an array with its multiple element values at a time?

    Suppose i want to create an array, A[5]=[23,65,34,12,45]

    In such case, I have to insert each element one by one in Construct2 whereas in programming languages, we can instantiate/create such array at a single line of code.

    I wanna know whether there is any way to declare such array with single line action/code. (without writing five actions to insert five elements separately)

    Please suggest if anybody knows.

  • I am having the exact same problems man. Huge performance drops on android devices. I thought upgrading to r129 would help, but its completely locked up. I can't use my app on any device now.

    So, do I recommend updating? No.

    Do you have a .capx we can look at?

    Tekniko: No, sorry for that. I don't have the right/permission from my team-lead to share the .caproj file. Kindly let me know if you get any solution and I'll also let you know if i get any.

  • Hi everybody,

    I have been using Construt2 for making games since 1-2 months & I really love it for the ease it provides to develop games. I developed a game with resolution: (768x1024). It runs well on iPad(62 fps). BUT it's showing very very poor performance on iPhone (30 fps) and Android (7-15 fps).

    For getting the game fit to screen, i have scaled it at the start of layout only and exported it with crop mode on CocoonJS platform . I have gone through the 'Performance tips' on manual and in tutorial (provided by ranma).

    (.zip size of project: 17 MB)

    (Number of physics objects in each level/layout: 13)

    (Average number of objects in a layout: 35)

    r129 is supporting native Box2D in CocoonJS which may enhance the performance regarding physics objects. But it is a beta release. Will that be right to rely on it. It may show new bugs during the game-play at times. Isn't there any other way?

    If anyone could suggest me on how to improve performance I would really appreciate it.

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  • 30fps should be the baseline target for mobile devices, and there's many Android devices so you'll need to be specific.

    thehen: Well, I am testing it on iPhone4 (640x960) and Sony Xperia neo L (android- 480x854).

  • Maybe you have to make a version catered to the iPhone and it's screen. To render such a large resolution and then scaling it down, that might be a reason for the drop in FPS.

    Rory: Ok, I agree. But Android devices come with a variety of resolutions starting from very large to small. So I can't take a small resolution as a reference; Because it can degrade the quality of images(objects) a lot while being played with high resolutions.

  • Look like you posted your topic in the wrong place, go to " How do i" section: scirra.com/forum/how-do-i_forum45.html

    But first i want to ask you, what kind of game you make ?? (platform, rpg, puzzle etc...??)

    If you use physic, the R129 released support native box2d in cocoonjs, upgrade to r129 and try your game again, the performance with physic will increase with great result.

    Feel free to email me:

    thigict@gmail.com

    I have a lot of experience about performance.

    farsmile90: Thanks for your suggestion. I'll definitely test it. But r129 is a beta release. Will that be right to rely on it. It may show new bugs during the game-play at times. Isn't there any other way?

  • Hi everybody,

    I have been using Construt2 for making games since 1-2 months & I really love it for the ease it provides to develop games. I developed a game with resolution: (768x1024). It runs well on iPad(62 fps). BUT it's showing very very poor performance on iPhone (30 fps) and Android (7-15 fps).

    For getting the game fit to screen, i have scaled it at the start of layout only and exported it with crop mode on CocoonJS platform . I have gone through the 'Performance tips' on manual and in tutorial (provided by ranma).

    (.zip size of project: 17 MB)

    (Number of physics objects in each level/layout: 13)

    (Average number of objects in a layout: 35)

    If anyone could suggest me on how to improve performance I would really appreciate it.

  • Is there any way to prompt a player to rate the (iPad)game during playing it? Kindly suggest..

  • I am making a (Construt2)game with resolution 768*1024. It's performing well on iPad2.

    But I don't have iPad3 device (retina display) for testing. Will there be any issue on running this game on iPad3. If yes, then how to solve this problem?

    Does anybody have any idea? Kindly suggest.

  • Is it possible to add advertisement to the game without using xcode project ??

  • I'm making game for iPad and iPhone by Construct2 and exporting it to a mobile platform. So I refer to platforms like CocoonJS, PhoneGap etc.

  • LindsayInPhilly I'm making game for iPad and iPhone by Construct2 and exporting it to a mobile platform. So I refer to platforms like CocoonJS, PhoneGap etc.

  • <font size="6">I am new to game development. Can anyone suggest me how i can add advertisement to a Construct2 game without taking help of CocoonJS ? Is there any free & easier way? Please guide.</font>