Ashley's Forum Posts

  • Functions only run when called, so that function is only ever called once on start of layout. The events then don't make sense, because they use lerp and dt in an event that only runs once, which won't work like you probably think it does.

  • Huh, looks like a bug with moving to an object specifically. Please file it on the tracker to make sure it doesn't get lost in the forum.

  • This thread is 4 years old and is completely out of date now. Just use the system 'Sort Z order' action.

  • Change the Version project property.

  • Each time I want to upload a signed release APK, I get warnings that the supposed format is a so-called 'android app bundle'. There is no way to dismiss these warnings.

    It's just a warning and you can ignore it. It should not prevent you publishing an APK.

  • Or just use self, which refers to the global object in both the DOM and in a worker.

  • Could you press F12 and see if any more errors are logged in the browser console? Obviously that shouldn't be happening but there's very little to go on in that crash report.

  • In general, answer your own performance questions with measurements.

    And as usual, you probably won't be able to measure a difference, because optimisation is a waste of time until you have measurements identifying a specific thing that needs optimising.

  • There's no option. The web version was removed, because it was considerably slower and there's no reason to use it. In C3 you get super-fast physics by default.

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  • All I can say is it looks like all the code is working correctly and as far as I'm aware it's working for most other users too. When you see the "Failed to start preview" message, it should log a more detailed error message to the console. You showed a picture of the console, but it did not include this message, because the message starts with "Error launching preview: ". If you can find that message in the console and share it, it may shed some light on this. Other than that I can only guess, and I think the most likely issue is that there was a network problem downloading C3 for offline use so it's not actually fully cached. You could try clearing your browser cache and retry loading it online and making sure you wait for the "ready to use offline" notification.

  • Yes, you can. For example you could use the RecordingURL from the Game Recorder object instead of a screenshot URL.

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    Michelangelo_Lite - your post appears to have nothing to do with this topic - if you have trouble using the website please contact supportcpo@scirra.com.

  • Whenever I try it "in the wild" (in production on a different device) it works. I just tried it again and it works. You can use an incognito window to test from-scratch ignoring any prior storage. I opened the latest release in an incognito window and waited for the "ready to use offline" notification. Then I went offline, reloaded the page, created a new project, and previewed it. It worked fine.

    As with any issue report, it's usually impossible to make any progress unless you can find a repeatable series of steps to follow to reproduce a case where offline mode is not working.

  • I don't think there's a way to disable font smoothing for text rendered in to a canvas at the moment.

  • See this suggestion that already covers it.

    Currently, the mobile editor is designed to for reviewing and tweaking projects, with any serious development work intended to be done in the desktop version. Therefore not all features of the desktop version are available in the mobile version. In particular many features are difficult to add to the mobile version either due to the input method (e.g. drag-and-drop tends not to work on mobile, because it conflicts with pan scrolling, therefore requiring the feature is seperately re-implemented a different way) or due to the screen size (e.g. it's difficult to envisage how the timeline bar could even fit on-screen at the same time as the layout view on a mobile phone while still being useful, so it's not currently supported). All of this is solvable, but it takes extra work, and we're a small company with limited resources, dealing with thousands of bug reports, hundreds of other feature requests, etc.

    You can plug in a keyboard and mouse to most mobile devices and then use it like a laptop. You can force C3 in to desktop mode in Settings, and then use the full feature set on something like a tablet with a keyboard + mouse.