I see people using a sprite object as a collider, but this generates dozens of instances to cover the whole scenario with sprite collisions (for example, a blue block).
Already if I use another collision-only tilemap with solid behavior, I will have two tilemaps in the scene, but the collision tilemap I put in a specific layer.
Which is better to make the collisions of the scenario? Which one performs the best?
In the construct 3 home screen demo game a sprite is used, with over 30 instances in the phase to cover the whole scenario. Is this how it is done? Or better to use a tilemap just for that?