There's no point checking if you're online. The detection for that is quite subtle and complicated, it's not actually a boolean state. Just go ahead and attempt to load things, and if you're offline they will fail, so handle the error events.
containsPoint(x, y) can tell you if a given point is inside an object.
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Due to a high volume of spam that requires constant work to clean up, we routinely ban new accounts that post links that might be promotional. The safest thing to do is not post any links yet.
C3 runtime games don't support the iOS simulator. Have you tried on a real device?
Look at the Audio Scripting example.
That sounds odd. What was the exact text of the error message? It's hard to help without specific details like that.
I must point out Google Translate is not an appropriate way to translate the user interface of software with its own specialist vocabulary. For this reason we do not issue rewards to translators who use machine translation.
It's not supported because I'm not aware of any particular reason it's needed.
This is supported on Android using a feature called maskable icons. You can edit the web app manifest to include one. See this page for more information: https://css-tricks.com/maskable-icons-android-adaptive-icons-for-your-pwa/
FYI Google are now tracking this as a Chrome issue here: https://bugs.chromium.org/p/chromium/issues/detail?id=1014614
It looks like it might be possible to override the base latency, but it creates an awkward problem. Firstly this is only necessary for Android; secondly if you specify too low a value on a device that really doesn't support it, you could end up with lots of audio glitches, which is worse. So using that is like rolling the dice and randomly making it either better or worse. I'm always skeptical of implementing any such measures, since we can expect the next bug report to be "when I set a low custom latency, some devices have awful audio glitches", and they'd expect us to fix that... which means going back to where we started.
There are a number of mistakes that need to be corrected before we can proceed. Be sure to see the translation guidelines to ensure mistakes are not introduced. Se this thread for more information.
230 translation problems were recently introduced to the Swedish translation. These are listed below and will need to be fixed before the in-progress translation in Construct 3 can be updated again. Most of these appear to be whitespace issues. Be sure to see the translation guidelines to ensure your translations are correct.
The report is too long to post to the forum so can be found here instead:
https://www.dropbox.com/s/34vsky4r42p1c52/log-sv-SE.txt?dl=0
Invisible objects are not made inactive. They are only made invisible.
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It's hard to tell why this would be happening. Here are a few guesses...
Do you have any browser extensions installed? Does disabling them help?
Are you using private browsing mode?
If you press F12 are there any errors in the browser console?
AFAIK the store display languages is handled entirely by the store and isn't anything to do with Construct.
iOS 12 is the minimum supported version for the C3 runtime. According to Apple's stats this covers over 90% of devices.