Ashley's Forum Posts

  • Construct doesnt have any sprite libraries yet, so... try:

    • Contacting an artist
    • Googling 'royalty free graphics', 'sprites', etc
    • Buy a graphics library - don't ignore it because you have to pay - often libraries are fairly cheap, high quality and you get loads of graphics for your game. Spriting is highly skilled work, which is why you'd be lucky to find somebody generous enough to give substantial work away for free!
  • Should be out today, pending a few problems with the picture editor.

  • Yes, Python gives you full access to all the objects in the layout. You can probably pretty much python script an entire game, but I don't think anybody's finished a python-only game yet.

  • Only 'Play Music' works with MP3 files. Sound effects have to be PCM WAVs.

    Also, I think you should use backslashes (\) not forward slashes (/) for file paths...

  • Hmm, add an option to turn the motion blur off because it runs pretty slow here - nice concept for a game though!

    Also you really really shouldn't use fixed framerates for games. Go for V-synced. It really makes the display much better quality. Also, 5x motion blur at a fixed framerate of 50FPS will end up putting 10 actual frames on the screen per second, so it looks like it's running badly because you've actually limited it to 10 FPS.

  • I noticed that Animation Finished doesn't work (and was reported). Then I noted animation playing didn't work.

    Both these are fixed in the next build, which should be out soon. If there are still problems with animations after that, add them to the tracker and I'll try and get on top of them ASAP.

  • I get this error about unpacking resources or something. Hold on. Here's a screenshot: http://img67.imageshack.us/img67/8369/erroril6.png

    That's interesting, Windows thinks it can't find that file when its trying to create it, so presumably the path is somehow wrong. Could you navigate down that path and see if cap32.tmp exists as a folder in the Temp folder? Are there any .csx files in it?

  • Only difference is, Construct doesn't have a built in modulos function

    It does - the % operator. Znirk's example is a valid expression.

  • It's really hard! I can't complete it!

  • The forums seem to go up and down quite often, I think our host sucks (or, our site is buckling under its immense global super popularity!).

  • Try putting the text and the tank in a container together. Always set the position of the text to the tank and set its text to the tankid, and it should use the correct tank.

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  • I think this is a known bug with the image bank cacher. If you only run one instance of Construct at a time, it shouldn't happen - but I'll try come up with a fix soon.

    Please post all bugs on the SourceForge Bug Tracker:

    SourceForge Bug Tracker

    You need a registered SourceForge account to post bugs. We know this may be a bit inconvenient if you don't have an account, but we've had problems with being unable to reproduce problems posted anonymously in the past, in which case we need to contact the submitter.

    Bugs posted on the forum or sent by PM to admins may eventually be lost and forgotten - please don't report bugs that way. The tracker is the central place for dealing with bug reports. As usual, try to include with your bug report a .cap file and reproduction steps. Please attach the file to the SourceForge bug, or otherwise email it - upload sites sometimes expire files and not all bugs can be looked at immediately. Finally it is useful (but not required) to leave your contact details so if necessary I can contact you in case I need more information about the bug.

    Thanks!

  • How exactly are you numbering the tanks? For-Each iterates in order of creation, so maybe your first text object is labelled 8 by accident. Or the text objects were created in the wrong order.

  • I've had a quick look and it looks like a bug caused by families. Put it on the bug tracker and I'll take a look when I can.