for example is 'Compare private variable' condition evaluated for every object of the required type every cycle, or only when the variable actually changes
All events except triggers are evaluated every cycle for each instance. It still performs very well. Also, often events don't impact performance anyway.
[quote:xuxvomh8]On the other hand, this "scroll first, zoom later" thing seems a bit counterintuitive
Huh? What do you mean? As far as I know, zoom works relative to the scrolled position, so at any zoom level with unbounded scrolling, the object you are scrolling to should always be in the centre. Maybe there's a bug stopping that from working normally. Upload a .cap perhaps?
[quote:xuxvomh8]
Split screen games aren't currently supported, unfortunately, and as far as I know there's no way to do what you want with multiple views.
Aw, it's a pity. Well, Rome wasn't built in a day... By the way, is it possible to implement it as a plugin via SDK?
It could probably be done, but the runtime would need a few changes. I was hoping the Layout object (which can display a different but not the same layout) could be upgraded to do this soon.
[quote:xuxvomh8]I could add it to the wiki, if you like
Please, feel free to edit the wiki. The more people add to the wiki the more time I can spend coding instead of documenting. You'll need a SourceForge account to edit (and I need to pre-approve you so let me know your SF username).