Ashley's Forum Posts

  • Really, that's how you made the grass? I really like the effect.

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  • The spawn/create actions weren't designed to create families. I didn't think they even showed families as a type you can pick, but I guess it does. I'll add the functionality you want for the next build then. If you have A, B and C in family F, and you spawn F, you get a random A, B or C.

  • I'm not sure, but I think I heard somewhere DirectInput's status is 'on-the-way-out', a bit like Directsound. There's a new XInput API, but it only seems to support Xbox 360 controllers. Still, something to look in to for a joystick plugin.

  • Aeal: Directsound actually used identical code to play music, so it probably has the same problem...

    Border: if anyone plays your game with Directsound on Vista, it probably just won't have audio. XAudio2 works on both XP and Vista. Also, looking further forwards to Windows 7, it will also not support Directsound, and WILL support XAudio2.

    So I've been trying to get everyone to use XAudio2 as soon as I figured that out, because a year or two down the line, Directsound will be seriously useless.

    Would anyone be affected if Directsound was omitted from an upcoming build, though? At the latest, I want it omitted from the 1.0 release.

  • Aeal, you're now an editor, thanks.

    Border: I tried adding 'BorderD' as a username, but it said the username does not exist. Are you sure you signed up?

  • I was bored this evening, and the end result is XAudio2 is fully documented.

    XAudio2 on the Wiki

    Any comments, suggestions etc appreciated.

    Beh, only like, another 50 to go :-

    Rich: edited.

  • I want to remove Directsound in the next build or two if possible, since it's no longer supported or useful (Vista effectively removed support for it). XAudio2 now has matching features so it should be possible to port to XAudio2 without any loss of features.

    Is anyone still using Directsound? Would you be affected if the next build omitted to include Directsound? This would mean you would be unable to open .caps using the Directsound plugin.

  • Contributing to the Wiki documentation for Construct helps save the developer's time and gives you the opportunity to help the project! Many beginners need documentation so by writing even just a little you can be helping out a lot of users.

    However, if you want to edit the Wiki, you need to sign up a SourceForge.net username, and post your username here. We have to approve individual editors to the Wiki - I've asked Sourceforge if it's possible to allow anonymous edits, but they don't seem to have added support for that yet.

    You also need to visit the Wiki at least once with your newly signed up usersname. Otherwise, the wiki won't recognise you and we can't add you as an editor.

    The wiki is the formal documentation for Construct, ie. a reference for all features. It'll also list tutorials and examples which are posted here. That makes it the #1 place to go for information on Construct!

  • Argh! Stupid Sourceforge... thanks for pointing that out, I'll go fix it :S

  • I've added a new FAQ page on the Wiki. If you think of any other frequently asked questions that could go there, feel free to edit them in or discuss them in this thread.

  • Actually, I don't want the forum to host anyones avatars, so I've disabled it. We're pretty tight on bandwidth as it is so you should find an external host if you want an avatar...

  • I think it is planned that the object be improved; the problem is how. I mean, we could hard-code in features for specific card games like poker, but then where do we stop? Should it be a library of all card games possible? How can it be made general enough to usefully apply to any card game?

  • Haha, nice effect

  • Ah, I didn't realize custom platform movement wasn't possible in Construct. Too bad. Maybe in a future version?

    It most certainly is possible - I think there are some examples on the uploads forum somewhere.

  • BEFORE you make a post, have a look at these options:

    Tutorials

    If you're new, try a tutorial before asking questions in this forum. Tutorials cover a lot of basic ground and will get you going in Construct much quicker. Find Classic tutorials here: http://sourceforge.net/apps/mediawiki/construct/index.php?title=Tutorials

    Frequently asked questions

    Also, check your question isn't asked on the FAQ before posting!

    Documentation

    Otherwise, check the documentation! You may be able to find what you are looking for there, without having to make a post.

    Read & search the forum

    Many questions have been answered and many problems solved in past posts in the forum archives. The forum has been active for a few years now. Click Search and see if you can find a solution in an existing post before making a new post. You could also try Google with the extra term site:scirra.com which will search for pages on the Scirra website.

    You can also learn a lot simply by regularly hanging around the forums and seeing what kind of posts come up. It pays to be an active member of the community!

    Tried all that?

    Feel free to ask your question, and we hope someone can help you However, remember these important points when posting:

    1) Explain the problem clearly! We don't know what you are trying to do, so make sure you explain your goal and precisely what the problem seems to be.

    2) Post a .cap file! (".cap" is the format Construct saves files in) This can help everyone solve your problem much more quickly if we can investigate what you've done ourselves and try it out. It saves us time from having to set up what you described, and also, you might forget to mention something important you did in your .cap file (which could be the cause/solution to your problem). Also, the simpler the file is, the better. Post a .cap!

    3) Bookmarked events help others find the events you're talking about in larger projects.

    4) If it crashes, it's a bug! Ideally, software should never crash. A crash indicates the program has failed, not the user. In this case, post a bug report.

    Thanks, and we hope you solve your issue quickly!