Artpunk's Forum Posts

  • Yes u get the certificate and provisioning profile first from the Apple Dev website. You also need to set up your app on iTunes connect. Follow the shatterbox tutorial above, it steps through it all. Also do u realise u need a Mac for several steps? Or u can run OSX in VMware on PC.

  • Hey Artpunk, I', kind of confused, and was wondering.... When you export from Construct2, should export with Cordova or HTML5?

    Hey man, if your destination is iOS then you should export as Cordova.

    But, im not the best person to be giving advice, Im currently tied up in knots trying to figure out iOS myself

  • Heres a couple of links to get you started:

    https://docs.cocoon.io/article/signing/

    https://shatter-box.com/knowledgebase/p ... s-ios/#p12

    Just a heads-up, people are encountering a couple of different problems when building for iOS with Cocoon. Have a look at the Cocoon forum.

    Hopefully you'll be lucky and wont encounter these problems.

    Heres another link to check out if you're planning to use Canvas+

    https://docs.cocoon.io/article/construc ... ing-fixes/

  • It turns out the GA C2 plugin does work with Cocoon after all!!! While I was testing they were having technical difficulties with data processing or something (they put an announcement up), so there are longer than usual delays of several hours for stats to be shown in the 'live feed'. But when I got up this morning I can see all the stats from my tests yesterday.

    So happily I can confirm that GA C2 plugin works with Cocoon :

  • You can test it for yourself

    Yes I have tested already and so far I havent been able to get it working.

    I was just checking with you guys to see if you had any insight, it could be something Im doing wrong. Maybe others have it working with Cocoon and if so Ill keep troubleshooting, or seek help. But if its known not to work Ill stop.

  • not working. Can not integrate GA SDK and compile with cocoon.io

    Is this still the case? The C2 plugin for GA doesnt work with Cocoon?

    gumshoe2029 , paala Do you guys know if this works with Cocoon?

    Thanks

  • Made a little localisation system using sprite fonts. I wanted to get the Japanese and Chinese scripts to be smaller but they start to lose clarity at sizes smaller than this.

  • Yes I know I thought that would be the case. Just asking.

  • >

    > > ...Countries with spotty coverage, and slow infrastructure...

    > >

    > Australia for example.

    >

    Rest assured all U people living in developing countries, ur internet is probably better than ours here in Aust :'(

  • Hi Ashley that's really great news that you'll be including monetisation features!!

    Is there any chance you'd be releasing a C2 version as well? Or this would be a C3 exclusive feature?

  • ...proximity to the financial success of an app makes using 3rd party plugins massively unattractive...

    I agree in part. I'm not against using third party plugins per se, because third party devs can actually be great. Ultimate Ads by TobyR is the best ads plugin Ive used for C2, its basically the ad plugin that C2 should have shipped with for all these years. So in that situation where you have a communicative dev maintaining the plugin and providing support I'm more than happy to pay a $ to buy a third party plugin.

    But then it can go the other way too, like for a long time people had to rely on the plugins by bloody Cranberrygame for key functionaility (iap and ads) which could be buggy and came with zero support.

    It always seemed crazy to me that Scirra would leave such core functionality in the hands of a sketchy, uncommunicative dev like that... It seems like a no brainer for Scirra to own that functionality and bring it under the umbrella of officially maintained plugins to ensure security and ease of use for their user base?

    As far as Instant Games is concerned. I hope Scirra can make it clear whether they intend to provide monetisation options in their C3 plugin. Id also be interested to know if they plan to release version for C2, although I assume thats a no since they've previously said thered be no more major feature updates for C2? Maybe they'll share some more info with us soon?

  • It can't be that challenging keeping up with all that. They spend 10000 times more time on things that make little or no difference to most Construct 2 users.

    These things ( monetization ) make a big difference

    I am not questioning whether your memory is correct, but whether they understand what really counts. I like Construct 2 quite a bit, but must say that I am pretty confused with their attitude towards this.

    Yeah I agree with you! For me monetisation is pretty much the highest priority. I want to make a living as a game dev / digital creative so monetisation is fundamental.

    I mean if the Instant Games plugin doesnt support monetisation I gotta ask, whats the point? Getting your game in front of a lot of people on Facebook is nice, its fun having a lot of people play your games, but if I cant make money from it then it's not something Ill spend time on. I have to focus on avenues that allow to me to generate income.

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  • +1

    I haven't upgraded yet, I'm still on C2. I'd love this for C2 plus monetization options please?

  • [quote:3isqf0h9] I wonder if Scirra feels like they dont want to be responsible for the monetization features of the facebook plugin for similar reasons to what they cited re the original C2 Admob plugin? ie they think that keeping it maintained will require too much work to keep up with whatever frequent changes facebook makes?

    Well, that is as much a part of any game development platform as physics or behaviors.

    Yeah. I just remember Ashley posting something like, a reason why the admob and iap plugins werent maintained was because Google and Apple would make frequent changes on their side which broke the C2 plugins, and made it a lot of work for Scirra to keep up. I think im right in saying that.

    Pure speculation on my part, but they might see the same challenge with monetisation options for the Facebook Instant Games plugin, in which case.. it might get left to third party devs again.

  • Artpunk

    As per section 4 of Facebook's platform policy you are not allowed to charge for anything in-game (IAP), games must be free, and the ads you implement must come via Facebooks own ad system through the instant games API.

    Quote:

    [quote:16lircvw]

    Instant Games:

    a. Don't charge for any items within your game. Games must be free to play.

    b. If you want to include ads within your game, only use the Games Ads API. Don’t use a third party ad provider or include any other links to content off your game.

    So without access to the APIs monetization functions you can only do games without any revenue now. (That's what led to my earlier, slightly angry sounding post. This is just a personal opinion, but I believe a change of priorities would help).

    Hi Eisenhans thanks for getting me up to speed. I read your previous post and I agree with you. It's always been baffling that Scirra didnt prioritize their iAP and Admob plugins for mobile devs. Basically TobyR has developed the iAP and AdMob plugins that Construct 2 should have shipped with all along.

    I hope Facebook Instant Games isnt going to be a similar scenario. I wonder if Scirra feels like they dont want to be responsible for the monetization features of the facebook plugin for similar reasons to what they cited re the original C2 Admob plugin? ie they think that keeping it maintained will require too much work to keep up with whatever frequent changes facebook makes? If that's the case we will probably face a similar situation and it will be left to third party devs to pick up the slack?

    Or I could be completely wrong. Hopefully Scirra are planning to release monetization fetaures for Instant Games in a future update? Id probably sign up to C3 to get access to that if it were the case?