Artpunk's Forum Posts

  • So at this time is there any way to monetise C3 games on Facebook Instant Games?

    From this thread it sounds like Scirra havent included any monetization options in the official plugin? Are there other ways to monetise?

  • Hi everyone,

    What do I use to add linebreaks in text that I import from a json file?

    When I use "some text" & newline the import breaks.

    You can use tokenat to put line breaks into your text.

    So if your separator is "|" put that character in your text where you want line breaks. Then you can say something like:

    set text to: tokenat("some text",0,"|")&newline&tokenat("some text",1,"|")

  • ...Countries with spotty coverage, and slow infrastructure...

    Australia for example.

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  • > mudmask that game looks really cool! Have you got the river generating randomly on every play?

    >

    > EDIT: reading back through, there is some epically good work posted in this thread...

    >

    Thanks so much - while the river isn't COMPLETELY random each time, it's made of random parts that connect together which make different combinations each time. Every time you go X distance it loads another block of level based on the last block's exit point. Not sure if that makes sense! One of those things I came up with laying in bed.. haha

    The grass terrain, the trees and bushes, the clouds, and the little water ripples all appear at random though. It definitely gives the illusion of total procedural generation, but I still maintain control of the various parts of the river so that they're both playable and also look nice.

    Yeah what you say does make sense, and its cool! Ive actually just finished a game that uses a *similar-ish* system: infinitely top scrolling, and blocks (prefabs I call them ) are chosen from a group depending on what the previous one was. Then various elements laid on top of those prefabs are chosen and positioned randomly.

    So your game is for mobile right? Will you be putting in ads etc to monetize? Will you be using Cocoon, the C3 build service?

  • mudmask that game looks really cool! Have you got the river generating randomly on every play?

    EDIT: reading back through, there is some epically good work posted in this thread...

  • tunepunk when u say the lag is minimal, can I ask what kind of game is that you're testing in?

    How do you think Photon would handle a slightly fast paced game like a platformer or shooter?

    Just say I wanted to have a two player co-op with players moving around the screen reasonably quickly and enemies being destroyed etc, would Photon cope with that or would it show some lag?

  • The multiplayer plugn isnt supported on IOS so thats 50% of the mobile market you cant have access to

    Thats a dealbreaker if that's the case. Im developing for mobile so I definitely want to be able to publish on iOS.

    You can try the Photon Cloud plugin. I'm using it and find it way easier than the built in Multiplayer plugin. It doesn't really use the traditional Host/peer setup. So even if the "host" leaves the game is still running.

    Here's a link to the plugin.

    In my game i'm using random rooms of max 4 players. You just connect and start playing with random people from anywhere.

    That sounds interesting. And it's good for mobile too. If its easier to learn Im all for it!

  • Well it can be, but it wouldn't be highly paid. We are literally talking about 30 words, a small task. How much would you ask?

  • Making a system to join a random game room vs choosing a room is magnitudes easier than actually making the actual multiplayer game to begin with.

    Ok, Ive never played with multiplayer before so I admit I dont have a clear idea of whats involved yet.

  • I just played a game called snake crash last night on my android phone. It had a multiplayer button that immediately put you in a game against1 random opponent from somewhere in the world. It was really fun...

    I would like to make a classic shooter, with ships that fight enemies and bosses together, they would be so great

    I was thinking about doing something similar to this for my next project. But I hadn't thought of the idea to pick a random player from anywhere in the world, rather I was thinking if you were sitting next to a friend on the train you could join their game and play together.

    Picking a random co-op partner would be very cool! I wonder how hard it would be to make a system where you can choose to either join a specific game (ie to play with a friend) or join a random game instead (if you don't have a friend to play with at that moment).

    Im feeling motivated to make something like that!

  • OddConfection thanks for the link, I took a copy and I may be able to use at least some of those translations. But doing it that way I'd still need to check with a native speaker to be sure it was accurate.

  • JOB COMPLETE

    Thanks to everyone who contributed.

    ------------------------------------------------

    I have a small list of words, sentences and names (about ~70 words total) that I need translated for my current game.

    Things like: MORE GAMES, SECRET UNLOCKED, and a list of character names. That kind of thing.

    I want to translate from English to the following languages:

    German, Spanish, Japanese, Simplified Chinese, Korean.

    If you feel like spending 10 mins to help me out Id really appreciate it. I can pay a few dollars but its not much as we are only talking about 70 words.

    • Please ensure your translation is accurate.
    • Please provide translated text in CAPITAL letters.
    • Japanese, Simplified Chinese and Korean translations need to use their native scripts.

    Ive linked to a word doc template below. Please download one and fill it out. And to get it back to me you can either put it on Drive / Dropbox and link me. Or contact me via pm here on the forum and Ill send you my email address.

    Thanks for any help!

  • Dellaclearing Your events look like they *should* work to me.

    Try this. First event:

    On Touched 'Btn_Restore' > Restore purchases.

    Disable your entire second event for the moment. Rather have an event that says:

    On Restore Purchases Completed

    + (Is product 'remove_ads' purchased) > set global variable etc.

    So basically leave out the 'fetch products' action and 'on fetch products' event.

    See if that works at all.

  • Dellaclearing sorry for no response I haven't been active on the forum lately. Did you get this working?

  • If you're looking for an alternative admob plugin try UltimateAds by TobyR. I've spent a bit of time testing different ads plugins and I can say UltimateAds is the best one I've used. It just works as u'd expect. And the dev is v helpful if u have questions.