Aritz's Forum Posts

  • So, If I want to changed the red value of the filter, what I need to put as expression? How can I let Green and Blue untouched? Something like this?

    RGB(newRed, GetGreen(object.Filter), GetBlue(object.Filter))

  • Can I set R, G or B indibidually in color filter?

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  • Amanita Design actually is making Machinarium,

    http://www.machinarium.com/

  • There is a tiling tool called ImageSynth 2. Standalone or PS plugin. Works very well. Here is a video:

    http://www.luxology.com/common/qt/LuxQT ... =960&h=720

    More info here: http://www.luxology.com/whatismodo/imageSynth/

  • Nice flash game:

    http://fastgames.com/littlewheel.html

  • Diablo 2 has 16 directions, and even many of the Starcraft units. Red Alert 2 is really spectacular 2d game. Do games like this load all sprites into memory before each map, or have a special feature to load sprite on demand? It is very interesting for me, because I am doing a iso type game and it is really ram eater.

    Does Construct use only VRam?

  • I see that putting an extra sprite is quite complicated. Even doing that I should control balance between color filter and the intesity of the second one. Is it posible write a Brightness effect in PS 0.0? An intensity or brightness parameter for the color filter would be great

  • I can tint the sprites with filter property, even convert to black. But is it posible to "burn" the color to white?

  • [quote:1pboyr0r]Yes you can, use the 'Set red', 'set green' and 'set blue' actions in the Tint Plus tab of the object with the effect

    I don�t know how can i miss the set RGB options.

    [quote:1pboyr0r]why not use filters instead of a pixel shader? i doubt you need it

    just do this, set filter> right click on the title bar of the select filter parameter> use expression> then write setRGB(x,y,z)

    x y and z are variables for red green and blue respectively

    Thanks QuaziGNRLnose. It is the first thing that I have done. But I didn' know about "use expression" option. Looks the best options, and no need PS 2.0.

    Thanks again guys

  • Currenly I am doing the lighting stuff for my game. I want to change color balances depending to nearest lights. I am using tint plus effect but I have noticed that I can�t change the RGB at runtime. Any alternative?

  • I am interested to know optimization methods to apply in my game before going too far. For example: What I need to do with sprites that are out of visible screen area? Any advice is welcome.

  • Thanks

  • Yes, I understandable this . But In my case I am doing it turning the layer 45 degrees. So Y based z ordering does�t work.

  • I think that I found the answer:

    Z order = ( X + Y ) / 2

    Is this correct (so simple)?

  • I now how to render objects with top-down z ordering, but I want to render in 45� direction. Any idea?

    <img src="http://dl.getdropbox.com/u/472186/Construct/Forums/Irudiak/z-order-45.png">