Arima's Forum Posts

  • There are tons of 3d software packages far cheaper than 3ds max - in fact, I wouldn't reccommend starting with it anyway because it's a professional tool that wouldn't be the easiest thing to learn if you're just starting out on your own.

    I started with a program now called Carrara (used to be called ray dream studio when I started with it). It's not free ($150 / $285 depending on the version), but it's far cheaper than 3ds max and I find it quite easy to use and can get the results I want most of the time.

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  • You already can do that with the canvas plugin. Grabbing the whole layout could be a problem if someone with a large layout tried it.

    There's a chance the reason fps are getting eaten up is more to do with collision detection than rendering anyway, unless you're talking about mobile, in which case it could be both.

  • Construct classic had a feature like this, and I thought it was a great idea at first, but I never really used it. I ended up finding groups, sub groups and subevents much better for organization instead. Using those makes it easy even in my 6000 event battle engine event sheet to find what I'm looking for.

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  • Layout by layout loading requires webgl, which mobiles don't have, so it's up to the browser to manage the memory. I've read ludei is going to hopefully implement the layout by layout loading even without webgl, though.

  • Ashley - could you add it with a warning that it's not secure? I really, really want this for the rpg's I'm making. Otherwise as mentioned people could open the source and read ahead, discover secret scenes, etc. Please reconsider!

    I know people can do that sort of thing if they really wanted to anyway, but it would be a very nice option to have. Currently it's depending on the player not to open the source. This would stop the casual attempts to do so.

  • It works in chrome on my desktop vista computer and an android phone, but not on my iphone 4s or ipad 3 running ios 6 in safari. It just returns 0.

    http://www.amirai.net/bugs/touchforidbug.zip

  • No need for things to get heated. I don't think anyone's trying to be antagonistic here.

    As for the performance, construct games can run well but it requires making sure you optimize carefully, avoiding things like overdraw, doing collisions on unnecessary objects, etc. I have an action RPG prototype that runs at a smooth 60 frames per second on an iPhone 4S and iPad 3. It can be done, but it does take some learning of how to optimize for it.

  • I think it's a valid complaint - you can export to mobile, but it's not made clear that to do anything other than use html5 in a web page on mobile browsers it requires third party options.

    Perhaps a * with a note that says "requires use of cocoonjs or appmobi?" Otherwise, people like yourself can be left feeling misled.

  • Whiteclaws - I realize that's not what you intended, but the tone of exasperation comes off as unfriendly. I understand why you would be frusterated by people commonly not describing their problems enough for others to help them, but please don't vent those cumulative frustrations at anyone, as doing so could make people feel less welcome, and we certainly wouldn't want that! We're got a reputation as a friendly community to maintain. :)

    It's a common mistake for people to make, ecpecially for users new to construct. Simply please ask them to explain in more detail and/or provide a capx.

    balistrerinick - even if it seems clear to tou, it might not be clear to us. Providing a capx and/or a screenshot of your code will help us help you. Please always provide them if possible, it makes things much easier.

  • Sounds like you have some plugins in your project which can't be used in the arcade. The submit page has a list of allowed plugins.

  • Congrats about getting contacted, but yeah, it is disappointing that it's going to have to be rewritten in unity to do so. :( I have a game I would love to put on the wii u eshop as well, but that's a lot of money to throw at the port - not to mention the time invested and the hassles involved.

    I hope eventually there will be a way to get c2 games on places like this.

  • The acceleration for physics is very new in cocoonjs, and I think scirra just hasn't updated c2 to use it yet - they're very busy at the moment.

  • The demo is in the cocoonjs launcher itself - the first screen says demos, then select the box2d demo.

  • I haven't looked at the .capx, but what about something like:

    If player overlapping weapon

    Player variable 'weapon' = "none"

    Pick closest weapon to player.x, player.y

    • set player variable 'weapon' to weapon.type
    • destroy weapon

    On button to drop weapon pressed

    If player.weapon="bat"

    • create object bat at player.x, player.y