Arima's Forum Posts

  • Argh - I spoke too soon guys. Sorry, but what I suggested doesn't work, because at a glance of the preview source, the node webkit plugin seems to be disabled at preview (the var isNodeWebkit is set to false and such) - so while you can preview in node webkit, you can't use any of its specific features. Gonna ask Ashley if this can be fixed.

    Sorry, I should have tested it more thoroughly.

  • R134 works fine, but I upgraded to r136 and node webkit isn't working because bitdefender (antivirus plus 2013) clamps down on the exe after export and removes it, thinking it's a virus (Gen:Variant:Adware:SMSHoax.109).

    I'm not sure where the problem lies, and therefore who I should report this to, but I tried downloading node webkit directly and bitdefender has no problem with it, so it seems like it's either bitdefender or C2.

    Before I report it to bitdefender, I'd like to understand the problem better - what could be different with C2's export of node webkit to make it think that it's a virus, when node webkit seems fine by itself?

  • ludei - that's not a solution for those of us who need webgl for the memory management it provides, though. If the graphical problem happens with my game and webgl is disabled as a result, it will use too much memory and crash.

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  • You can draw the path of the pathfinding behavior by placing sprites at each node and aiming them to the next node.

  • C2, hands down. I put years of work into loot pursuit in CC and still restarted in C2, and it wasn't just to be able to deploy to more platforms. CC is basically a minefield - some people seem to have no problems, and others encounter tons of them. With loot pursuit, on one event sheet CC would freeze for 7 seconds every time I edited something. If I pressed undo It would lock up for 30 minutes. Copy often didn't work. Placing events was inaccurate (misplaced that event? Wait another 7 seconds to try again). There's still a memory leak hiding somewhere. I still got crashes at runtime. It's just plain not worth the risk.

    C2 has a much better workflow, is getting updated frequently, is far more stable, exports to more platforms, etc etc... There's pretty much no reason to use CC anymore with C2 around.

    And don't worry about being forced to make 'web mini games' because you're not. With node webkit the output is visually identical to a native exe. The only difference is what's running under the hood which makes no difference for most people anyways.

    A game by Alspal was released recently using node webkit: construct.net/en

    Tokinsom - you actually can preview as exe, though it takes a little setup. All you need to do is make a node webkit application that goes to the preview URL via the browser object at the start of the layout, then when you're working on the game you want to preview as exe, press preview, close the browser it brings up, then open the node webkit exe. Now when you hit preview it will update the node webkit window with one click instead of another browser.

  • krmlemre - no worries about bumping the thread, if there's a relevant reason for it.

    Both the link and file work for me. Try it again? Maybe the web server was down when you tried it.

  • The real question though is the issue of microsoft not allowing self publishing. I find it hard to believe they would require a publisher for win 8 apps. It might turn out to be the new xbox live indie games section.

    I honestly have to wonder though if node webkit exported exes could run on the thing. A lot of the games at e3 were running on win 7 pcs.

    Still, it appears that the only one who hasn't come out with support for web tech on their system is sony. C'mon sony, support html5 for games!

  • We're working with Ludei on Ouya support including controller support. Hopefully it will be available soon.

    Awesome!

  • Arima This is getting mentioned everywhere all the time :P

    ...

    ..

    .And since it is getting mentioned again, I'll rethrow in that I get better performance as of last time I checked, when the game is windowed, and even better performance if I shrink the window. Changing from Areo and whatnot doesn't seem to affect it noticeably in my experiences... :D It's not my immediate goal to have, but I have friends with puny computers and would love for them to be able to comfortable check out my game :P

    I thought he was talking about the hardware accelerated window manager issue.

    When scaling to a larger window size it drops the performance dramatically on every platform, for me.

    Yeah, being able to render at 720p and display at 1080p would still be useful. I thought you were referring to a window the same size as the screen.

  • - I think that's already the case for computers running vista (when aero is enabled), win 7 and 8. I don't know about Mac and Linux, though I suspect for Mac it would be the same.

  • IE11 got 0/5 for the Web Audio API in ScirraMark? Also the rain demo crashes IE11 for me?

    Edit -> I can get some basic tinting working, then it fails and reverts back. Also enabling WebGL gives me a 50% reduction in performance, and no noticeable performance increase in canvas performance on ARM. Pretty disappointed atm.

    Getting the following errors with WebGL enabled:

    WEBGL11095: INVALID_OPERATION: validateProgram: Method not currently supported

    WEBGL11094: INVALID_OPERATION: texImage2D: Enum UNSIGNED_SHORT_4_4_4_4 is not currently supported

    Hmm... Disappointing. I'm hoping that it's just because it's new and it will improve, but I'm concerned first because of how long it takes ms to make major updates to ie, and also because of what was revealed here, that webgl support in ie 11 is not native and is converted to directx. Google and Firefox both do the same if webgl is not supported on the user's computer with ANGLE and claim it results in a performance hit. As such I kind of doubt ms's claim that they found a way to do it with no performance hit at all.

  • News from Microsoft implies win 8 apps will be able to run on the Xbox one.

    theverge.com/2013/6/27/4470658/xbox-one-windows-8-apps-build-2013

    Don't know what this means about needing a publisher though, or if this is basically the new Xbox live indie games free for all area.

  • Whoo hoo! :D

  • Yeah, this has been a bit of a nuisance for ages.