Arima's Forum Posts

  • I totally missed this before. Looking slick, UberLou!

  • Awesome, it works properly now. Thanks for fixing that!

    Also California, agreed, a sticky thread it is.

  • Ashley - wasn't the new method of exporting you asked to be implemented in node webkit supposed to fix this problem? It's been implemented in node webkit 6.2, did it still cause antivirus issues?

  • As far as I understand it, C2 games will run all game logic on one core except for pathfinding, which uses a web worker to run on a second core if it's available, but it will not utilize any more cores than that.

  • Vista, I have it on 192% at 1920x1080. Thanks for looking into it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hmm - actually, still a problem - I use the option in the ease of access center to up the size of UI and text in windows, and I'm guessing that is what is shoving most of the options off the bottom of the screen:

    <img src="http://www.amirai.net/forums/fontappdisplayproblem.jpg" border="0" />

    Could that be fixed?

  • It works now, thanks. :)

  • When you start making games with lots of content, there are loading times when previewing. If using a RAM disk option would improve them, I think it's a good idea.

  • It crashes when I run it and my antivirus thinks it's a virus named MIDAS3. :(

  • Exporting to ios, no matter what option you use, still uses html5. Fullscreen should work in any of them. If it doesn't, it's a bug.

  • C2 does have the capability to down scale the window under the fullscreen settings in the properties.

  • What he said was true because he copied it from one of your previous posts in the thread. :)

  • Games made for the ipad are required to be retina resolution these days by apple. If you make graphics for the 2048x1536 screen of the newer iPads, the graphics should look high res enough for all other screens (short of crazy resolutions like the new 4k format, but that's so new barely any tvs or monitors use it, and you definitely don't want to make an ipad game with graphics at that res. Also don't forget to design the graphics to be suitable for multiple aspect ratios).

  • C-7 - that was a spammer you replied to. I deleted the post.

  • Ipad 1, 2 and mini are 1024x768. Ipad 3 and 4 are 2048x1536.

    Dpi is meaningless, and only make graphics the size you need them or lower. Any larger just wastes memory which is in short supply on mobile and won't improve anything.