When you run a C2 game in Chrome, I know that only a single processor core is utilized for the game. However, I was just wondering that if Ouya gets supported by Cocoonjs, and I port it to the Ouya, will it only take advantage of one of the four cores of the Ouya's Tegra 3?
So in other words, are C2 games always ran on a single processor core or are there exceptions to this?