Arima's Forum Posts

  • All The other game dev programs stink

    C'mon, that's taking it too far. Discussion of other tools is allowed on the forum, but please refrain from being insulting about it. Statements like that tend to offend and drive people away, and we want this to be a very welcoming community. Just because you don't like them doesn't mean they're not good for other people.

  • Yeah - we can already select either the accelerated or non-accelerated version of physics for cocoonjs - so could it be made that c2 automatically uses the asm.js version when exporting to node webkit, or having an option somewhere so we could decide for ourselves? Or perhaps include both in the exported game, and automatically use the asm.js version if it's a browser that supports it, and otherwise revert to the previous version?

  • I agree, everything looks great, except for the sand duneish parts, which make it look like a frozen desert. Unless, of course, that's what you want.

  • Looks awesome! I was wondering if you were going to make a full game of it.

  • spy84 - I have too much else going on at the moment to research it.

    Integrating game closure into C2 is likely something that would take longer than a week or two. Integrating HAXE has been discussed before, and Ashley said it wasn't really an option because it would take probably around 6-12 months, development of anything else on C2 would have to halt for that whole time, it would make all third party plugins not work, and by the time it was integrated, it's likely other solutions would have caught up and improved sufficiently in that time to the point of making move pointless. What's more, is it would likely have it's own set of problems - stencyl decided to use HAXE for their next version years ago, and they still haven't gotten it working yet - likely because the transition wasn't as smooth as they hoped it would be.

  • Awesome, thanks for helping us out!

  • spy84

    I don't have any opinion of it yet, as I haven't researched it enough to formulate one.

    I wouldn't read into Ashley's silence on the topic - no comment literally means no comment.

  • Game Closure looks perspectively ! In any case, I think there is no companies worse than Ludei

    Ludei has done a lot to improve support for construct 2, and while cocoonjs does still have some significant issues that need addressing, they are continuing to improve their service. I agree they could do more on the communication front and have better forums and such, but calling them the worst company in the world is unnecessarily insulting.

  • Just had it happen again. This time, the canvas was very low res and misaligned so that the center of the game was in the bottom right corner. I pressed refresh and now the game is both misaligned and rendering upside down. Not rotated, flipped vertically.

    I tried it in ie, and it said a problem with the page caused it to close the tab and reopen it. It did however work correctly after that, and didn't have the same problem when I tried it again.

    Firefox, aside from a lousy framerate and taking so long to start the game it says the script may be busy or stopped responding, worked fine as well.

    I then tried opening a new chrome window, and loading the preview again without repreviewing in c2, and it worked fine again.

    It's seeming like it really is just a chrome problem - which I would be both happy and upset about, as chrome is what node webkit uses. I guess all we can do is just wait and hope that google fixes it, since there doesn't seem to be any way to reliably reproduce it...

    Sorry about the incorrect c2 bug report.

  • Yeah, it's a problem lots of people are encountering, not just C2 devs. Chrome 32 fixes it.

  • I don't have a .capx to reproduce this, but I finally managed to confirm something I had been suspecting for a while across quite a few versions - sometimes c2's preview, for no reason I can determine, works incorrectly (in chrome, don't know about others).

    Sometimes it was just things acting funny that didn't seem like they could have been because of my edits, but I've been wrong before about that sort of thing. This time though, the parallax on the ui changed, so it was obvious. I tried reloading in chrome and the problem was the still there. I pressed preview in c2 again, and with no changes at all to the project, it previewed properly with the ui correctly in place.

    Sorry about going against the bug posting rules and not having a capx, but I don't know how to make it reproducible every time, and while I realize this bug report probably won't be of any help at all, I thought I should bring it to your attention anyways.

    Browsers affected:

    Chrome: yes

    Firefox: unknown

    Internet Explorer: unknown

    Operating system & service pack:

    Vista

    Construct 2 version:

    143

  • I know I was a dickhead sometimes, but this is even worse, this is unpromoted dickhead behavior+extreme laziness, so yeah, go play that Wii U game. It's called <img src="smileys/smiley35.gif" border="0" align="middle" /> U.

    I understand that you were annoyed by his post, but this kind of response is not allowed on the forums, and won't help you get your problem resolved any faster. Try patience instead of anger. I know it can be difficult sometimes, but it generally works better.

  • Happens to all of us. :)

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  • You can give the object a .scale variable, and set that as well when you set the scale. That's what I've been doing.

  • Kura Private messages.