Arima's Forum Posts

  • I'm talking to everyone who uses construct and doesn't know or is buggy and can cause crashes. Don't use it.

  • Don't use or. It's buggy and can cause crashes.

  • Not really. Try it in a blank cap, and make sure the layer name is unique and spelled correctly and is visible. If you've entered it correctly, it should appear after entering the name in the inheritance layer field and pressing enter.

  • Try using an inheritance layer (in the layer's properties). From the wiki:

    Every layer has a property titled 'Inheritance Layer'. Using this property, it is possible to display the content's of another layer - even from a different layouts! Just specify the (unique!) name of the layer you would like to 'inherit', and Construct will search for that layer in the entire application. This is very practical to make things like HUDs appear in multiple layouts without having to copy their containing objects.

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  • There was a bug not many versions ago (I don't remember how many) that was fixed that had been causing big performance hits in some .caps.

  • ...blur with controllable range...

    You'd make a bunch of people happy if you released that one. People have been wanting that for quite a while.

  • Even if it seems to work it can still potentially have messed up something that's not apparent. It's an unfinished feature - really, do yourself a favor and recreate it.

  • I still wouldn't try it. With the amount of time it takes to make a game, its worth the peace of mind to simply recreate it.

  • In the project bar, right click global variables to add the variable, then use conditions and actions to check and set it. If that doesn't make sense, I recommend going through some tutorials.

  • Could this be a way to get around the whole needing to install direct x problem with exported games as well, or does the direct x TOS not allow it?

  • Use a global variable.

  • Upon creating an object construct deselects all other instances of that object except the one created. Try this:

    + System: Every 3500 + random(1500) milliseconds

    + Enemy: Is on-screen

    -> AmmoEnemy: Set angle towards Charakter

    -> Enemy: Spawn object AmmoEnemy on layer 1 (image point 1)

    -> AmmoEnemy: Set angle towards Charakter

  • Nope, that's not my game.