Thanks so much for taking a look at it, Ashley!
Also, at least for me it doesn't matter if it's fixed immediately since my game has a few more months of dev time. Obviously the C2 launch comes first in importance!
I'm trying to contact Kayin, so you could have an extra .cap to look at.
This does affect my .cap as well, so I'll send mine if you need it, but since my .cap isn't affected nearly as much (about 850 from about 1150), I'm not sure if it will be as much help. Not to mention it's stupidly huge, and I would prefer you don't have waste your time waiting for parts it to open and such.
I also tried making a .cap with every default plugin type in it but it didn't seem to affect performance. Thought it might be useful to know.