Arima's Forum Posts

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  • Tiled backgrounds are faster and more efficient than a bunch of sprites creating the same effect.

  • Also, you might want to check out the in-progress multiplayer plugin here: scirra.com/forum/plugin-network-v03a-update_topic43662.html

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  • You can't sell games with the free version, you need a regular license for that, and a business license if you make more than $5,000 with it. There are no royalties required.

  • Even though CC is free, I would recommend sticking with C2. Having made a large game with CC myself, there are a few issues and quirks with it that make C2 a much, much better choice.

    First of all, C2 is more actively developed. C2 has averaged a new version each week. There's currently more functionality to CC, but keep in mind C2 hasn't even been in development for a year yet, and look it where it's at!

    CC tends to have some really weird issues that aren't showstoppers, but are annoying.

    CC saves in binary - meaning I can't open the file in anything else to find out what's wrong for bugs like I can with C2.

    C2 saves in a proper folder structure, making it much easier to collaborate with people. In CC, it's basically impossible to have multiple programmers work on one project other than literally taking turns.

    CC is locked to windows EXE and often requires users to update directx 9.

    C2's IDE is far faster, smoother, and more stable to work with.

    You can't paste objects or code between projects in CC. Even if you try it and it seems to work, it's an unfinished feature and seriously messes up .caps.

    And especially for like large projects like RPGs - CC is not designed well for making a reusable framework. If I want to make a sequel to my game, I'm going to have to recode it from scratch.

    Seriously. C2.

    P.S. You can make apps, but they are very limited - no sprites or such. And CC .caps are not compatible with C2.

  • You can add the horizontal and vertical speed speed of the object, and compare that.

  • 1) Extremely flexible. You can make basically any 2d game that's ever been made with it (though there are are some features that have yet to be implemented). In construct classic, someone even made a 3D engine entirely with events (C2 doesn't have sprite distortion yet, though)! I'm making an RPG with construct classic, and there's only like two features left missing that are really necessary to make one in C2, and one of them is being worked on for the next release, with probably the other after (families and functions). No scripting, though. C2 doesn't really need it.

    2) Not directly from the program, but as you mentioned, there are methods of making an HTML5 exe wrapper.

    3) Not currently, but you might be able to use the plugin SDK to write a plugin that will. If you did, and released it to the community, you'd make a lot of people happy, as some people have been wanting that a lot.

    4) It speeds up development, you don't have to fight with it to make it do what you want, it has a plugin SDK so if there's anything you want it to do that it currently can't, you can write your own plugin, it has a flexible exporter system that will have an SDK later, enabling you to write your own exporters so you could theoretically put games on everything from a PC to your internet-connected toaster oven, and most importantly - it's a frikkin' joy to use and, in my opinion at least, even more fun than playing games.

  • Yep, it's something to do with the image editor.

  • Even if it is by design, I think it shouldn't work that way either - pressing jump mid-jump and holding it shouldn't jump again upon landing, as almost no games work that way.

  • Yeah, most of those simply haven't been implemented yet. There is a JS plugin somewhere that I think does what you want, though. Also, you can customize the loading screen a little by editing the HTML5 image.

  • R0J0hound lucid - any thoughts about this one? It happens with my game too.

  • You've encountered a rare memory leak that most people don't encounter. The only real option is to get in the habit of saving frequently, quitting and restarting. It's frusterating, I know - one of the many things fixed in construct 2.

    Edit: If you post your .cap, you might be able to get r0j0hound or lucid to take a look at it, and maybe they could fix the problem.