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Tom, Ashley halp it's like a frigging whack a mole in here, the defenses have been breached and the spambots are attacking
Rep is irrelevant and links can be posted regardless
Help us Gullen bros, you're our only hope
Please don't create multiple threads for the same question.
Develop games in your browser. Powerful, performant & highly capable.
> TiAm - here's an example of how to cycle through instances for reduced collision checks: http://www.amirai.net/forums/filtered_collisions.zip > Any chance this is still around somewhere? I'd like to have a look <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
> TiAm - here's an example of how to cycle through instances for reduced collision checks: http://www.amirai.net/forums/filtered_collisions.zip
>
Any chance this is still around somewhere? I'd like to have a look <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Have you tried clicking the link? It works when I click it. If it didn't work when you clicked it, perhaps my web server was down at the time.
Please don't create multiple threads for the same game. Merged.
It wasn't clear that wasn't the game you were submitting. Anyway, locking.
Object count on pcs is less important than what you're doing with those objects. Sprites by themselves with no events or behaviors have almost no performance impact at all, but if you have tens of thousands of objects and do a bunch of collision checks, or have them all onscreen at once, those scenarios could start to cause performance problems on the logic or rendering sides (the latter could hit the pixel fill rate of the graphics card).
You can also push out via the custom movement behavior or manually via events, or use physics.
caplocks1111 - please wait a moment before hitting post to think about if you have something else to add before actually posting so you don't flood the topic with lots of posts made immediately after each other. You can also edit your posts as well.
Here's an example.
You could also try 512 instead - textures are power of two, so like 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048.
Ashley - I took a different direction with my game like a year ago or something, and it's only happened once since then about a couple of months ago. If it just wasn't so rare and random, I would test it out. :/