arikdan's Forum Posts

  • 5 posts
  • Hi

    I have a question about.

    In my game, a platform based fighting side scroller, which I currently working on, I have a z depth to my character and enemies.

    Now, I want to create some obstacles, which the player can jump ahead and land on them. The problem is that the solid behavior doesn't work with the z depth apparently.

    For the character, I have a Sprite for the player and Sprite for the movement (z depth).

    Does anyone have a solution?

    Thanks ahead!

  • Thanks!

    I got it

  • hi guys,

    in my game, i have an option to take a potion, which causes the character to be Invulnerable for a limited time.

    now, to make a visual for this, i created a halo animation around the character.

    the problem is, how do i set this animation, along with the other animations, so it will not disturb them (for example, the character can still walk, run, jump and attack)?

    thanks!

  • Thank you very much!

    worth every penny

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  • hi guys,

    i'm building a side scroller game, and i have a guy, who is just standing in the street, which i don't want to collide with him, but i want to go around him. not through a solid behavior.

    like a z depth i think.

    how do i do that?

    thanks!

  • 5 posts