aridale's Forum Posts

  • if you dont store the info outside the device somehow youll have to depend on webstorage which is local and subject to hacking and removal. Then all that info is invalid or lost

    So even if you make a single player time management style game youd prolly still need to do per player online storage

  • it works pretty well but I have no idea how it could support textured walls. Is there any way to draw a specific part of a texture at a specific location?

  • Very much thanks to R0J0hound for the example I finally got some time to look at it break it apart and learn how it was done and tinker with it. This is the result so far =D

    dl.dropbox.com/u/53012532/RaycastTest/index.html

    Press F to do fullscreen

    EDIT: New version up at the same link based on the 2nd example from R0J0hound

    If it loads with the walls really low on the screen thats cause of rescaling the layout just reload it and it should be fine.

    This one runs for me at 30 fps I can make it run at 60+ fps but it looks way worse

  • dude your a BEAST with graphics

  • wow my mind is blown lol. Now to try to figure out how that example works

  • the folders appear inside the add event/condition/etc menus on the event sheet?

  • I was just doin some work on a new small project and I a thought hit me. I added a text object and set the text then went to add some events and saw the text object there and I thought "I dont need that text object in any events its never gonna change its just a label"

    That led me here to suggest an option in the "Common" section of objects that lets you exclude it from being shown in the event sheets entirely. Itd make it basically only editable in the layout for things like position and size etc but no coding whatsoever unless you toggled it back on

  • Anyone else have any input on how this could be done in c2?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • yeah I think thatd be for the best =D

  • I like the color options but when you use one in the demo it effects the part of the image that should be the background. Are those images just not transparent?

  • Im fine with the 90 degree only turns infact its exactly what I want what I was wonderin tho is how you did it lol

  • Like Wolfenstein 3d or the original DooM? It was raycasting back in those days. I was wondering if theres any way we could do that with c2? I know Yann did somethin like that in his maze but I dunno how lol =D

  • if you know the name of the text instance you want to get it from just use its name?

  • I think the best and easiest way to do this without a lot extra steps like the token way is to use arrays. Plus its scalable for any amount of numbers/strings/etc.

    Make an array and fill it with all your possible choices (in this case numbers) pick a random number from the size of the array and then get that number out of the array and store it however you want to store your 3 picked numbers. Then remove that number from the array.

    Once its removed from the array it wont be able to be picked a 2nd time cause it no longer exists unless you added it more than once to the array

  • yeah I wish we had color blending! maybe in the future... =/

    Id love to be able to blend grayscale graphics to make different color objects from 1 base