Arcticus's Forum Posts

  • I haven't tried it yet, but I would imagine a

    For each FamilyName

    Add one to some variable

    would work, but it's just odd that it works fine with one object in the family and breaks when there's more than one

    (By one object in the family, I mean there is one object that I've used many times, I intend to put many different objects in this family)

  • (TL;DR = read bold)

    Hey everyone, I'm not sure if this is addressed somewhere, I did have a look around and found some pretty old posts.

    I'm just wondering what's the go with Family.Count?

    I've been using it recently to count all of the objects in a family, and it was actually doing so quite fine (I had read somewhere that Family.Count would return 1 due to you only having one 'instance' of the family object in the game)

    So yeah, it was working completely fine counting all my objects UNTIL I put a different object in the family. Up to this point, all the objects in the family were different instances of the same test object and I was coding it with families just to save time for when I do in fact have different sprites in the family. Once I put a different Sprite in there, Family.Count ONLY returns 1.

    I know I'll probably have to do a For each addition thingy in the meantime, but I kinda don't think the .count function should work completely fine in one case and then break in another...

    Any help?

  • It's looking REALLY good, I can't wait for this game

  • Star Control 2 has some of my favs

    for C64, DNA Warrior has some funky tracks, and almost anything by Jeroen Tel is golden

  • Woohoo!

  • Oh extra thought, dunno where you're at with the game and all, but I thought levels where you had to climb the exterior of the tower for a level or two would be really cool. Then like some jerk of a bird could come and try to knock you off or something. Not trying to give you too much work haha

  • If I can get to the Felblade reward, I'ma be a happy chappy

  • You should change it to a fist being shaken at it

    ...stupid unlimitedly tall structure that I must conquer....

  • Guild Wars 2, all I can say is ...... *drool*

  • I like this game too much already

  • Towerclimb is history in the making!

  • Pretty sure something like this

    always:

    -> set target X to player.X + cos(aimangle) * distance from player

    -> set target Y to player.Y + sin(aimangle) * distance from player

    I -think- this is what you're looking for, been a while since I used anything like this though

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  • It depends how you do it

    I generally use 3D animation software, which means I make the animaion ONCE then just rotate the camera around and loop the animation so I now have the one animation in all the directions i need (for an isometric angles etc I'm talkin)

    It takes me just about the same amount of time to make one animation

    Being able to import them this way certainly would save me a buttload of animation fiddling in construct and I'm sure there are others that make their animations this way too

  • I'm definately in favour of these suggestions! (even though I can't see any of those images )

    I do like the function thing but I think it might be separating things from the event sheet a little too much.

    I also like the radial animation angle viewer, if it wasn't limited to 32 directions but rather had more of a vector type layout, I think it would be really powerful.

    Creating many animations directions in Construct at the moment really IS a hassle (especially importing them, see my thread here http://www.scirra.com/forum/viewtopic.php?f=17&t=5477 and take note of the importing animations suggestion)

  • - Improved animator. Someone posted some illustrations of a new animator they had in mind. Yeah it looked a lot like MMF's but who cares; Construct and MMF are already very similar, what's the big deal?

    Hey I think that was me!!! HERE --->

    I'm still strongly in favour of something, ANYTHING like this for construct, and I'm talking construct 1

    If the support for making ISO games magically appears, there will be a HUGE demand for a more user friendly animator.

    While I'm here I'd also like to suggest for construct 2 (1) - REPLACE ONE OBJECT'S EVENTS WITH ANOTHER'S