Arcticus's Forum Posts

  • Wait I think I got it now:

    set x velocity to x velocity + cos(sprite.angle)

    set y velocity to y velocity + sin(sprite.angle)

    i have NO IDEA of the maths behind it but it seems to work fine yay! I just knew it had something to do with sin and cos so I randomly tried things till i got it haha

  • Hi, I'm having a bit of trouble getting else statements to work, as I understand it, they would work similarly to TGF's negate function no?

    for example I have something like:

    If controller is moving, change the character sprite animation to walking

    else

    change character animation to stopped

    Now logically it looks as though it would work, but whenever I try it, all i get is the stopped animation and no walking. EIther I dunno how to use the else statement right or something is wrong <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

    Help! lol

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  • It would be great to be able to compare physics movement properties, eg: if angular velocity > 10 then ...

    Would add a little more control to some of the functions

    I dunno...

  • Hi everyone, I'm trying to create a slightly more realistic car movement engine by using the physics engine instead.

    I reckon I would have it all figured if i knew how to make the physics engine apply velocity to something in the direction that it's facing. That way (hopefully) the physics engine would more accurately handle crashes, rather than making the car go the opposite direction etc.

    Anyway I'm assuming it's got something to do with math and trigonometry since velocity seems to be X and Y based rather than directional, but I've COMPLETELY forgotten all that stuff, if anyone could help out it would be great thanks <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Well it seems my image editor moving problem is over... I changed my graphics card settings back to default and all of a sudden I can do things in image editor again :S

  • Hi everyone, I'm new here but I must say I really like Construct! Big thanks to Ashley for putting in all that work and actually RESPONDING to requests and such.

    Anyway on to business, this bug I reported on sourceforge but I'll put it here anyway.

    -Most- things I do in the image editor, actually move the image up and to the left one pixel, if i keep clicking that button that crops image size button on the top right, I can eventually move the image out of view. Lots of problems with selecting stuff too, basically I select something, the whole image moves up and to the left, then it seems whatever was in my selection moves a different way as well, AND there's a white border around whatever I selected. This moving problem also makes a permanent transparent line on the bottom and right sides of my images. <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

    Another bug I found was in customising the quick access bar, what i selected was usually not what appeared (usually if it was one of the drop down menu ones like grid for example)

    Now I haven't read the whole forum but something I've ALWAYS wanted to be able to do when I was using TGF and MMF was to make a split screen game! Would that be too hard to implement? It would be pretty cool <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Well that's all, thanks if you've read this far lol!