ArcadEd's Forum Posts

  • Updated to beta 5.2. See original post for new link and change log.

  • Well you can pick how much you want to sell your ad space for. Mopub basically bids out your space to tons of companies like Millenium Media, LifeStreet, etc. Because of that, it can take a little while to start getting good paying ads to show.

    My ECPM ranges from .30 to 2.50 depending on the day and app.

  • Pretty sure their latest SDK is already included in the Ludei Cloud Compiler.

    Until I actually swap over, I don't know. I don't know if they keep all your apps and publisher ids in tact, or if I need to create all new ones in the new admob. Time will tell.

    I'm preparing as if I need to recreate everything though.

  • Yes it was, it was done last week. I tested each games and ads were coming up.

    Though I have been on Mopub for a long time, so I have a very long list of creatives waiting to be shown in my apps.

    I have no admob running right now because I am getting ready to change over to the new admob, since they are forcing out the legacy version. Next month I will update everything again with mopub/admob. Right now, it's just mopub and it seems fine.

  • I never had any problems with ads. I updated all of my apps last week and have fullscreen and banner ads working just fine.

  • No, I didn't get a chance and probably won't for a few days. Sorry.

  • Just to clarify for everyone. Make sure you use a minimum of 2.3.3 in the Android options of the cloud compiler.

    I ran into the same issue over the weekend .

  • In all your games, you always used the Splash screen option at the Ludei site?

    No always, only because on droid it doesn't seem to make a different.

    Black Screen for a while

    Splash Screen

    Ludei Screen

    My Title screen.

    It's not like the splash screen takes the place of the black screen. Like I said, I will do some comprehensive testing tomorrow. Bust out excel and get spreadsheeting

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  • I always minify, so not sure. I also use the default plugin provided by Scirra, not the beta one on the github.

    If I have time tomorrow I might mess around with some things on the droid side and see if I can put something together.

  • What is also interesting is the Splash Screen option works really well on iOS. Launch Game, splash screen, Ludei Logo, Game.

    I wonder what is different with droid that the splash screen doesn't work the same.

  • Interesting. I don't have problems after the Ludei logo. My bigger games go like this.

    Launch Game

    Black screen of nothingness for 5-10 seconds (sometimes longer depending on game)

    Ludei Logo - Flicker Flicker

    My title screen.

    After the ludei logo is gone, my game goes right to the Title screen.

  • Well this is from the Loading Layout tutorial.

    1. Loader layouts are not shown when publishing as native apps on mobile (e.g. via PhoneGap, CocoonJS and appMobi). This is because the entire application is downloaded at once. Since all files are immediately available, nothing needs to be downloaded. For these platforms you probably want to focus on a custom splash image instead.

  • I don't think it will as the black screen happens before the Ludei logo. I could be wrong though, and I might give it a try tonight.

    Other than that, I just updated and recompiled 5 of my games over the last few days and everything seems to work fine.

    The only CJS specific features I am using are fullscreen and banner ads.

  • My biggest beef is the black screen and flashing ludei logo still.

    The logo doesn't bug me as much, but the black screen does. Just get a little loading icon in there.

  • If it's a game with any kind of movement, you don't want to use phonegap anyway. If it's a puzzler or something, then it might work out.

    In a nut shell, if you are not using Phonegap Build, it's a process. You will need to learn some Eclipse on PC and Xcode on Mac.

    This is a little out of date, but still worked last time I used it.

    http://www.adobe.com/devnet/html5/artic ... droid.html