aquadijoib's Forum Posts

  • Thanks for your reply!

    I have the personal license of c2 and I updated the Intel XDK yesterday. But I don't know if I have the beta. How can I check that? I will see if there are other problems that you described.

  • Can anyone help?

    (I also found a line in my build log where it says something about an invalid filename "men??background.png". I don't know this filename.)

    Thanks

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  • Hi,

    I want to export my new game to Android Crosswalk with the Intel XDK. The build fails everytime. I tried all different Crosswalk versions and I don't think it has something to do with that.

    These are my build settings and the Error Message that I receive:

    The build failed.

    An error occurred while building the application. Verify your build assets are correct and try again.

    You can view the log of the Android build here

    Build Log:

    The App ID is "com.stonewashedpc.PhysXCapitalism"

    The App Name is "PhysXCapitalism"

    Crosswalk Version: 11.40.277.7

    Plugin installed: SplashScreen (org.apache.cordova.splashscreen)

    Plugin installed: Device (org.apache.cordova.device)

    Plugin installed: org.apache.cordova.inappbrowser (org.apache.cordova.inappbrowser)

    App name updated to [PhysXCapitalism]

    Updated "minSdkVersion" with "14"

    Updated "targetSdkVersion" with "19"

    Updated "installLocation" to "auto"

    Updated "screenOrientation" to "landscape"

    Updated "versionCode" to "60001"

    Updated "versionName" to "0.0.1"

    Added "debuggable" to "false"

    In the build log I found this line:

    BUILD FAILED

    /Developer/android-sdk-linux/tools/ant/build.xml:932: The following error occurred while executing this line:

    /Developer/android-sdk-linux/tools/ant/build.xml:950: null returned: 1

    Also I found out that the problem could have something to do with the inappbrowser plugin.

    I hope someone can help.

    Thanks

  • Try to use another Event where the Condition is "On banner ad received" or something like that . There you should put the "Show banner ad" action in.

    I hope I could help

  • Thanks for your help!

    I tried rex elapsed time plugin now because the other things don't help to save time and get the time on how long my game was offline. But the plugin doesn't save the time and calculate the elapsed time after I turned it off. I want to make a game like AdventureCapitalist and I don't know how to give the player the money he earned in the time while he was offline. Do you know another way on how to do it? Or do you know how the plugins work?

    Thanks!!

  • Radulepy if you want to use Vungle with construct 2 there's only one plugin available from cranberrygame.

    http://cranberrygame.github.io/?referre ... scommunity

    I hope I could help a little <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hi,

    Im trying to build a capitalism simulator and I'm trying to get the time on how long the app was off. After that, it should be able to give the player the credits that he should have earned in that time.

    I really don't know how I can do these 2 things. :/

    Can anyone help?

    Thanks!!

  • Hi,

    I can't upload a screenshot but that's how it works for me:

    Global Number "NumberOfObjects" = 40 <<<<<(change this to the max amount of Objects that should be spawned)

    [Group] ObjectSpawn:

    System: Every tick

    ----------> (SubEvent) If Sprite.Count < NumberOfObjects -------> System: Create object Sprite on layer 0 at random...

    ---------->(SubEvent) If Sprite is overlapping Sprite --------> Sprite: Destroy

    Just do this if you want to stop spawning the objects:

    Sprite: Is NOT overlapping Sprite ------> System: Set group "ObjectSpawn" deactivated

    System: Sprite is NOT < NumberOfObjects ------^

    I don't know why i can't upload images :/

    I hope it helps

  • Hi,

    I want to play a video in the background of my game but when it's exported as an .exe or html5 it doesn't work.

    As an .exe it just shows a white screen and when it's an html5 export it shows a white screen and just the sound works.

    Does anyone know what to do?

    Thanks

  • Keep the original object out of the the Layout and then if you choose that object in the "create object" event, it should spawn it with the same settings as the original one.

    I hope I could help a little

  • Thanks for all your replies!

    I created a Textures folder myself and put in just grey textures with the same name as the real ones.

    Now everything works and i only had to replace them later!

  • zenox98

    I now have an Layout and an Event sheets file in there. Also the construct 2 project file and the .uistate file. There's no Texture folder. So so I have to create it?

    Thanks

  • zenox98

    i have an backup file and auto save too. I'll try unzipping it!

    Thanks

  • Hi,

    I have a big problem. My Game/App can't load anymore.

    If I try to load the capx this error shows up:

    Error loading project

    Failed to open project

    '//?/C:/Users/user/AppData/Local/Temp/cap14LM64/RETRO-Messenger.caproj

    Cannot find object texture file 'TiledBackground.png' in the project texture folder. Check

    the file has not been renamed or removed Under element: c2project / object-folder / object-type

    Line 79, column 9

    The file my be invalid. Try checking the file in a text editor (projects are saved in XML format).

    I don't know what to do. If I open it in a text editor it shows "random things".

    It would be really bad if the project is destroyed now.

    I hope someone can help.

    Thanks really much

  • Thanks!

    I will try that soon!