Apox Inc's Forum Posts

  • The Arcade was designed a couple of years ago now and at the time due to technical and security constraints we could only support one version of C2, and we decided to go with the latest beta instead of the latest stable.

    For quite some time we've been meaning to re-write the Arcade to make it a lot better and work around these restrictions, but it keeps getting delayed due to other projects. Hopefully it'll be done eventually though.

    Ashley Thank You very much for letting me know! That's completely understandable. I can work with it, as I said it's no big deal

  • Why do we need to use the latest beta to upload our games? We have no choice on what version to use. If I were to use the current stable build (Which is what I'd Prefer) I can't upload the games to Scirra. So it forces me to use the beta. I feel this is not okay as some people such as myself would prefer to use the stable build and not have to worry about every single time a beta comes out in between stable releases.

    Just my opinion. It's not too big of a deal. Just don't like switching around versions so much when working on a project. I'd like to keep everything in one place just in case.

  • Ashley Figured it out myself. I had 2 blank sprites in the object types I forgot to delete which was causing it to attempt loading them and their frames with no source.

    FIXED

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  • Ashley Ahh my apologies, I thought it said per object, but over reading it again I see it says project. Sorry bout that!

  • Once you open this look for the 2 blank objects with the default name sprites ASHLEY. Those were the two objects causing the game to crash. Take a look at those and what they are doing and see if you can tell what happened. My conclusion was deleting the sprites and relaunching. This fixed everything.

    Problem Description

    -Crashes on launch

    Attach a Capx

    -capx

    Description of Capx

    Simple testing of animations, environment objects, and character movements.

    Steps to Reproduce Bug

    • Launch the Capx
    • Should immediately get the error code

    Observed Result

    On launch of Capx Scirra pops up the bug window instantly.

    Expected Result

    The game should launch fine.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 SP1

    Construct 2 Version ID

    Beta Release (r181) at the time. I also used the Stable Release to test it and got the same results.

  • Problem Description

    When I go to add another effect to the sprite it tells me I can only have 2 with the free version. Well I only have one on it. My guess was that there was another effect I can not see taking place or it is just a general bug. Maybe you guys can help me out?

    Attach a Capx

    capx File was too large to attach

    Description of Capx

    My current work in progress. Issue is the effects limit. I only have 1 effect active and it is saying I have 2. I am using the current beta build of C2.

    Steps to Reproduce Bug

    • Highlight the "Fairy"
    • Add more than 1 Effect Observed Result

      I was thinking is it possible that the Fallback has something to do with it?

      Expected Result Should be allowing me to use at least 2 effects as it says. Affected Browsers
      • Chrome: (YES)
      • FireFox: (YES)
      • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 Home Premium and Service Pack 1

    Construct 2 Version ID

    Construct 2 Beta (r181)

  • VIKINGS Depending on the type of game you are making you may or may not need a save point. For example if you're making an auto runner, flappy clone, etc, there will be no need to save. The score is really the only thing that matters there. If you were making a platformer or something like it where you need to go through a level, then yes I would recommend making a save. You just have to think to yourself really, "If I were playing this game, would I like to save here?".

  • Yann I know man but I got the source from you XD Speaking of your name is going in the credits for the assistance!

  • robin Sommer This may be one of the few packs I actually look into getting. I wish there were more isometric packs on here.

  • Awesome art style man!

  • robin Sommer Looking good man!

  • It may just be part of the system doing its thing. 10 frames really isn't too bad of a decrease so I wouldn't worry too much. Using a faster device should help add well. Anyway like I said 10 frames isn't too bad of a decrease.

  • Inc Why thank you.

    Sekius no problem!

  • humpty No problem! It's just easier to see what you're working with when provided a capx. You can most likely work something out messing around with the variables and events a bit. Do you know anything about the global values and instance variables?

  • What is your reason for posting this ?