Apox Inc's Forum Posts

  • Ashley I have repaired the original post if you would like to take a look at that. Also on the topic of that conversation with nickydude, he got an attitude when I said it seemed his topic was a bug. So I just edited my post with no need to be a d**k. Idk what it was all about but I am glad you locked that. What I said about in the last post is not true to all, so if it offended you I do apologize, just know I was referring to people like him.

    [quote:2adwgo4n]don't be a dick about it dude.

    Funny, I was thinking the same thing.

    Why do brits get offended so easy? Why do you all have attitudes? I just don't get it.

  • Aphrodite it does seem to be working at the moment. It was about two weeks ago since I have gotten that error. Don't worry though as they will fix it soon!

  • Think you can make this without the white outline around all of the objects peterbot1970?

    Thanks DUTOIT that helped.

    It didn't say "Yes, overridden" when I was working on it yesterday but now it does and the menu is working.

    Much appreciated.

    Fixed that mention for ya.

  • Inc - that should still not cause a problem - please report a bug with the full steps on how to reproduce that so we can fix it.

    Ashley when I deleted the blank sprites it started working again. I will write a step by step on what happened. I will edit the original post with the correct form. I'm quite sure this was my own error rather than a system bug.

  • You can play a demo on the arcade. Or on my website. (Fullscreen)

    Herks I have added a working menu and currently starting the level design so that will be up soon.

  • No problem man. Let me know if it works!

  • so, i created a timer that shows elapsed time, but i don't know how to stop it, and show it when my character reaches end of the level. Can someone help me?

    Cotix I recommend you post this here.

    don't be a dick about it dude. I completely understand what was written. It is certainly a question on your own mistake.

    I understand exactly where to post.

    Just because I can't get it to work doesn't automatically mean it's a bug, it's probably something I'm doing wrong as other people have it working and I'd just like to know how they did it.

    Is it a bug? Can no one else do it? I would appreciate an answer before I jump in an say it's a bug.

    I would recommend you make sure you understand what was written before you post a reply.

  • hmm, this is an odd one. Is it possible for you to remove the plugin so you can load everything up, then install the plugin again as you did originally before this all happened?

  • Is the plugin still the same version as what you used a month ago? Has there been any alterations to that plugin at all?

  • : That was great, can you tell us more about the game idea?

    Herks sorry for such a late response. You did not mention me in the post properly. You have to write the entire name out. It should look like, "@Apox Inc:" or "That was great Inc, can you tell us more about the game idea?". You have to use my name in some form of a sentence or before any punctuation.

    [quote:2jbs56cl]

    Story Line Teaser

    You are Erebus and in your blood line runs the blood of the Blue Erebus. An ancient power that your ancestors have discovered and learned to control. Your species have diminished and it is your job to unveil your past. You will take Erebus to mysterious lands and lands unknown. Are you ready for this adventure? Are you ready to wield the power of the Blue Erebus?

  • Forgetting to delete an object should not cause a PNG file to go missing from the project. I think you must have done something else.

    Ashley you misunderstood me. I had 2 sprites that had no image. They were just blank sprites. Therefor it had nothing to read for those sprites. It crashed on export and on relaunch I just clicked retry, deleted the blank sprites, and everything was back to normal.

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  • > Why do we need to use the latest beta to upload our games?

    >

    This is exclusive for bug reporting only to see whether the issue have been addressed or not. The stable version are meant for those who want to continue developing in stable version. So if you found a bug in stable version, test it in the latest beta, if the bug persist then only you file a bug report, otherwise assume the issue has been addressed for the next stable release.

    edit: lol I misunderstand the first post, sorry

    DuckfaceNinja Yeah haha you misunderstood my post a bit, but it's all good. Ashley was on point