Aphrodite's Forum Posts

  • The statement is correct, the event run, on all selected (0) instances, but it runs

  • I wonder, maybe using timescale*player.dt/dt would work?

  • I could be wrong, but it seems like C2 is now at a turning point, features are working pretty nicely, the exporters aren't as big of an issue as before (mainly because alternatives to cocoonJS exists), it seems more like now is the time to improve what has been done and also improve the IDE itself.

    My personnal suggestions:

    -The image editor would like a little more work on it

    -Even though I know it will not be done, the ability to change the framerate is still an important feature

    -array and dictionnary behavior, as well as events sheets for the objects themselves rather than the layouts (not nessecary, but nothing is really needed when you think about it, it is just really helpful to have, and that could be a great help for new users)

    -depreciating cocoonJS, and working on the functionnalities for ejecta, crosswalk, phonegap, also make the box2D physics engine uses it's full potential, since I think it is partially nerfed because of the cocoonJS physics engine, which is really not acceptable

    -the arcade, right now it is just hurting this website!

    -If possible, doing a node webkit fix for the problematics OS, I know it is not your job, but it is directly included inside C2 itself and on the front page of the site so it should work.

    -theorycally an official wiki, could be nice to have, since forum topics can be lost in the crowd, and tutorial are not in the community edit spirit

    -other things that this thread highlighted

    -having the known issues listed inside the manual, I am not sure I have saw the family+container issue listed somewhere in the manual for example.

    -I think the facebook plugin is not up to date.

    Just suggestions of course.

  • For android, you could evetually try crosswalk to see if the result is smoother or not (for iOS though, only phonegap and the html5 direct export supports textboxes).

    Also I could be wrong, but I think the canvas plugin is actually faster with webGL disabled

  • In that case, you should use """&NodeWebkit.appfolder&""" (or something alike)?

    Seems like a pretty big trap IMO since the expression is here.

    zenox98

  • Ruskul it is more a matter of not releasing publicly a slight update of an official plugin that everyone would use and which will, with time, not work as well as the official one, as long as it is for yourself, and that it does not conflict with the official one inside the editor itself, and that would add features that are said to be not added in the near future, that is fair in my opinion.

  • Ruskul: make sure the physics edit you have done has a different id than the official physics plugin, a slightly different name, and that should be fine enough.

    Also I do not know but, maybe with cocoonjs being depreciated, the need for the cocoonJS native physics engine would be less relevant

  • For each is for uses where the events are not looping through all the instances (I cannot think of an exemple right now other than the on timer condition), use the everytick in that case, since they are all picked and executed together

  • DuckfaceNinja

    The OR blockhas two conditions : Blue is outside layout, red is outside layout, one needs indeed to be true for the action to occur, however, when it occurs, it will pick the objects that meet the whole condition(the blue outside of the layout, and the red outside of the layout), since there are no red outside, none are destroyed, basically, everyone is picked unless a picking is done in the conditions.

    If the"Red is outside of layout" was not there, red instances would not be filtered by it, and so all would be picked, and so destroyed.

  • There is something that I think can`t be done via events. Please correct me If I am wrong, but I hove no idea how I could make a split screen action games, where each player would be on a different part of the layout. Like the multiplayer modes on early Sonic games, for example.

    I think the canvas plugin and paster plugin could be used that way, but I kind of agree with the fact that being able to handle multiple viewports of the same layout would be nice

  • DuckfaceNinja I think publishers try out the games before looking into how they are made.

  • Hum... that kind of sucks, it also sucks for people doing hand-writing complex code I would guess

  • You should ask them why, this is just plain boycotting if there is no reason

  • It is hard to think about something if we don't know the reason behind this, why are they refusing them? Pretty sure that "Construct 2" is not a synonym of "Refuse me pliz thx gdbye", so they must have a reason for that

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  • It is a keyboard limitation only if I am correct (and not all keyboards have it).