Is there a difference in the following events:
For Each BulletObject: ----------- Subtract dt from BulletObject.Life
...compared to...
Every Tick ---------------------------- Subtract dt from BulletObject.Life
They seem to do exactly the same, and in used in such a basic manner there seems to be no difference. Does one use more overhead? I always heard that "for each object" could take time to loop through, but isn't that the same as looping through the list of picked objects?