Aphrodite's Forum Posts

  • I think steam version was given too Only for people that bought it before a certain date

    Source: Sauce

  • tgeorgemihai

    "Don't want to be rude but is really that hard to make a 60GB partition and install Windows7/8 on it ? Most applications that are available on Mac are also available on Windows"

    Hard, not really, expensive.. yes I guess

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  • Thanks for doing this. I just tried it out with my game, and as you said it has some unusual behaviours. I have a event that reads:

    Every tick - Apply Force Self.Physics.Mass*12*dt at angle 90

    This creates a gravity in physics that I can turn around or completely turn off.

    In any case, I'm finding that it appears to be twice as strong now. I believe it's the DT that's causing the change, which is unusual. Please see this capx for an example:

    https://dl.dropboxusercontent.com/u/50465867/Errors/FrameRate.capx

    I don't think force should use dt in that case, if the frame rate is 30, the dt will double, it is normal, since dt is the time between frames.

    or maybe I misunderstood

    AnD4D

  • I guess if you want a preview of 30 fps, you could set time scale to 0.5.

    newt : that will slow the speed of the game, not act like a low FPS.

    A low FPs induce less calculs, if you game is programmed as a frame-rate independent game, it will not slow down by low FPS, just be less fluid, and also, in that case, low FPS can induce bugs.

    The timescale is the way to slow down easily the game while not changing the FPS.

  • Ashley

    Yes, but I think a way to change fps in preview (since it dont make a huge deal, I was worried about user experience and battery mostly), just to see if it is playable at lower fps could be interesting to know (because bejeweled can be played at a lower framerate than touhou project I think, even if this exemple is not applicable on mobile, just to explain)

    Also I saw it not like a fixed parameter, but more like an ingame option if the fps go crazy between 35 and 50 for exemple. some users will less notice a constant 30 fps compare to a varying fps that will lead to more difficult control overall.

  • I have a question, since I absolutelly don't know about that:

    Ashley

    more fps induce more calculation in the same amount of time?

    and If so, does it drain faster the battery of a mobile device?

    EDIT: Also, I see this a previewing option at least

  • Also, If I remember correctly, old games uses fullscreen sometimes because they couldn't do windowed, since they used specific color combinaison that simply won't work with the desktop

    And, if C2 or everything else let them do, and if you have possibility to have "true fullscreen", please, make also a windowed option if possible.

    EddyDingDongs : I think the browser object let you do that

  • I want this too, to ensure there is no variation of FPS, and also it could be an interesting debug feature (you know, to see how much you are better than 60 FPS, and when to starrt to worried that something begin to be too much intensive and might be a problem later).

  • If I am to develop a game for Node Webkit Desktop, do I have a function that I can basically obtain a portion of my game screen and use it as sprite?

    For instance, take this video as an example: youtube.com/watch

    At 2:03, the game simply takes a snapshot and place it on a newspaper.

    For me, I just want to take a snapshot of a frame at a particular moment and then show this snapshot. Is this possible?

    The system Action : "Snapshot canvas" can do it, It'll save the picture in the system expression CanvasSnapshot after On canvas snapshot condition triggers

    The picture is a Data URI, so you can load it into a sprite Via the "Load from URL : CanvasSnapshot"

    Source:

    Here

    Also here

  • Ashley, can you elaborate on how to do that? I tried using:

    System->Compare Two Values with Browser.Hash = 'myhash' and it doesn't seem to evaluate to true.

    Thanks.

    The string after the hash at the end of the URL, including the hash. For example, if the current URL is scirra.com/mygame/index.html this returns "#teapot".

    Maybe try comparing "#myhash" instead of "myhash"

    moonraystudios

  • I had this problem when a layer appear below another one that is not transparent, not sure It is related though

  • you save every tick, saving can (mostly will) take multiple ticks, so the game is never finished saving, since you re-begin to save, I think you should verify that you finished to save before redo it again, and also, what if the user closes the window during a save?

  • Many of us are are probably nearly on steam (i'm in the top 100), is it possible for us to get a steam/steamworks plugin sometime in the future? Could be given out privately or something for people that get on steam?

    Why should it be "secret"?

    And Also, I don't know if the steam API can be easily included in C2 exporters, but this is interesting.

  • HTML5 jobs vs Flash jobs? It's like comparing apples and oranges, because you're comparing web-site building vs. game/banner development which what Flash is used for nowadays. Everyone needs a website but not everyone needs a game.

    finky45

    Agreed, but the decrease of flash demand is still noticeable

  • I think this is really too early for Scirra to have an opinion on the subject, since Construct 2 is far from finished I think..

    As for 3D or not 3D, I don't really care, I know that if there is a 3D only Construct, I probably won't use it, since I can't make decent models, but it is doable by scirra I think (For the ones who say "An Event system can't work properly in 3D", well, the same was said in 2D before, so, excuse me to not take this argument seriously)