anty21ro's Forum Posts

  • Hey imothep85, the image looks great. I am curious if you have any demo of the game yet ...

  • Thanks for the examples alextro

  • fm4fanAT

    Ok, I will try that. Thanks for the link but as I said, I don't want to make use of the physics behavior.

    Jomnitech

    You were right, I forgot to set the acceleration to 0, now it looks better.

    Unfortunately I don't have a gamepad so I can't control the player. Your game looks great, I like the graphics.

  • Hi, I've managed to make my character to spawn bullet cases but I want them to bounce realistic when touching the floor without having to use the physics behavior. What I mean is when the bullet case touches the floor, it bounces up 2 or 3 times and then remains still on the floor. Does anyone have an idea on how to make this happen ?

    Here is a link with what I achieved so far:

    https://www.dropbox.com/s/gw31o30zmeznb ... .capx?dl=0

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  • Can someone create an outer "stroke" effect ? Something like this:

    https://www.dropbox.com/s/uff0nevcl4oot ... t.jpg?dl=0

    With options like: pixel size ( or smoothness), wave distance/size, wave distance randomness, etc.

    I think this will be useful when creating the art environment with boxes.

  • Nice progress Stefan. Two weeks ago I installed a game on my phone which has the same pixelate graphics as yours, you should play it and maybe inspire from it, it has some cool blood and other effects. Good luck !

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  • Hi. I will like to ask a question here so I don't have to create another post since is related with the title. I want to spawn/create an object to a random position of the player (in an area around the player). Something like Player.X(random(-200,200)) ; Player.Y(random(-200,200)) ; I can't figure out how to do this . Thanks !

  • Hi The gif image is from a 2D animated concept for a "POD". A guy is working on his project, a 3rd person game and he is posting his work in progress on this site:

    http://polycount.com/discussion/139627/ ... ent-log/p1

    I think that if I use the particle system it will use a lot of resources and will definitely not look like this (randomness, dynamics, form ). I was thinking of something like 's MultipleFX4 (effects 3 and 5 from the image) but with some changes , since I am thinking of using it like a background.

    effect-multiplefx4_t162513

  • Thank you so much ultrafop !

  • It kind of works but not like I want and is buggy. I want the player to move a certain distance in the direction is facing (mirrored / not mirrored) without being necessary to hold the A or D key, just by pressing SPACE.

    Can you guys please look into the .capx file ?

    Link https://www.dropbox.com/s/8xf94t6jqmo2k ... .capx?dl=0

  • Yes, doesn't work

  • I am working on a side scrolling platformer and I want the player to perform a dash move when I press the spacebar. In other words, I want the player to move very quick for a certain distance to the right or left. I searched the forum but I found nothing that helps me.

    I tried this but is not working:

    Keyboard On Space pressed

    (subevent) PlayerSprite is not mirrored: PlayerBox set Platform Disabled

    PlayerBox set 8Direction Enabled

    PlayerBox Simulate 8Direction pressing Right (maxspeed: 1000)

    System wait 1 sec

    PlayerBox set 8Direction Disabled

    PlayerBox set Platform Enabled

    (subevent) PlayerSprite is mirrored: -----------

    I tried the "(Platform) Set vector X" , not working.

    ps: I am using the platform behavior for the player, I added the 8 direction just to try it.

    Anyone made this before ? How can I make this to work ?

  • You can simply add the action ignore collision for 1 second. I think this should work.

    Set collision disable

    wait 1 sec

    Set collision enable

  • This is a cool effect, if it had a variable so we can change the speed of the fire would be much better.

  • Hi. Is it posible to create this kind of effect or something close to it ? I am referring to the dust/fog from the background animating like that.

    http://postimg.org/image/4conlyymh/