I have made some different types of open/close doors, using the LiteTween behavior, here is the link for those who are in need.
Link:
https://www.dropbox.com/s/6r1g8wh4kxvgs ... .capx?dl=0
Player on collision with Trampoline
--------Player platform is falling
--------Player Y < Trampoline.Y ------------------------- Player set platform vector Y to -500
You can replace the "-500" with the value you want.
blackhornet Thanks !
Hi. I am trying to open/close door while the player is overlapping or not a certain area near the door. I'm trying this for hours now, but I can't figure out how to make it go. I am using the LiteTween v1.5 behavior.
I want the door, when is opened, to move its position at Self.Y -Self.Height and when is closed to reverse its position; so I need to use the relative target mode.
Here is the link, please take a look
https://www.dropbox.com/s/b5ckyyek75ri5 ... .capx?dl=0
Thanks !
Maybe something like this will help
Maybe this tutorial will help you ...
Let us see the capx or a screenshot with the event sheet
ahr Ech This looks great. I love the colors, animations, effects ... all of them. Good luck !
If you'll get this error in the future ( "Error opening project. TypeError: Cannot read property 'length' of undefined". ) just restart Intel XDK, it worked for me.
Hey, rojohound. The .capx above is an exemple from "[How do I]Frequently asked questions" that I've modified a bit. I searched for other exemples but I haven't found something to mach what I need.
However, I played with the speed of the player and box (player speed is now a bit smaller than the box's speed) and it seems to work much better. It's still vibrating but much rare and with less intensity.
Here is the link: https://www.dropbox.com/s/gj973pa5a84tr ... .capx?dl=0
Has anyone encountered this issue before?
Hi. I am trying to make the player to push a box. The issue is when the box is pushed on ramp or baluster, one of them is vibrating. How can I fix this ?
Here is the exemple:
https://www.dropbox.com/s/gj973pa5a84tr ... .capx?dl=0
Hey, gamecorpstudio, good to know this !
Develop games in your browser. Powerful, performant & highly capable.
Good point, TRMG.