Anonnymitet's Forum Posts

  • Mini update: Try it in your browser

    https://dl.dropboxusercontent.com/u/100 ... index.html

    I am working on adding enemies now and would love if someone have any ideas. The game is over the top so if you have any crazy ideas for a fun enemy please tell me <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Nothing is too extreme. Think south parkish humor.

  • MadSpy Of course. Every level will have a timer and also a built in speedrun for the whole singleplayer mode

  • j0schi I'll make it skippable as well. But you'll only see it the first time because after that you'll be able to continue from your last level

    MadSpy Great. Yeah, it's pretty short atm. So I guess your 15sec is the world record for 8Bit Fiesta speedruns

    But I'm adding levels, enemies and features now so I'll post an update soon with alot more content.

    Thank you for your feedback.

  • MadSpy Thank you, was it lagging during the frame drops to 59 fps? There are only two levels atm that is why it's looping. But I'll add alot of levels in the next update.

    Is this a good solution for the intro?

    https://dl.dropboxusercontent.com/u/100 ... index.html j0schi MadSpy

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  • caiocesar You can use local storage. What Sisyphus said is that the save load function is built using local storage so it should be pretty reliable So go for local storage and it'll be fine. Good luck

  • j0schi I'll make it possible to click through it so when you have read each line you can go to the next so you can choose your own pace or skip it all if you want to Thank you for the advice.

    Haha, I love hard games so I always make my games too hard. I'll set the difficulty down a bit for the start so people actually can complete the tutorial

  • MadSpy Thanks for playing. Glad it runs smooth. The start might be meat boyish but it will evolve to something different a couple of levels in

    j0schi Thank you sir. Adding new levels atm and I will also make the intro skippable

    Colludium I know the feeling. I'm guessing you're so used to playing your own game during the development that it makes other faster paced platformers quite hard

  • It's not to late to change the story a bit. The gameplay is still the same and this is just a little spice to the mix and works fine in my opinion <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    I like what you've done to the start of the game. Maybe putting the text at the top instead with 50% opacity to make it a little more suttle? So it's not in front of the player. Or maybe at least behind the player. I don't know what would be better.

    I tried both keyboard and gamepad. I couldn't use the stick on the gamepad. Can you only play with the d-pad?

    Anyway, this is my opinion about your game <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

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  • neilgomes Much better! Now it feels creepy and dark

    One more thing. I think that when your flashlight dies everything should be darker and your LOS should be shorter. Right now you see everything as clear as with the light except the monsters right? This makes it look like the monsters are invisible because all objects are still visible.

    And I noticed a couple of typos. I didn't mind them but maybe you do

    0:38 "Something move in there" and should be "Something is moving in there" / "Something moves in there".

    0:41 "Something is not right going on here" and could instead be "Something weird/suspicious/fishy is going on here"

    But otherwise it looks great.

    How many different enemy types are you planning to have?

  • WATCH THE TRAILER | VISIT STEAM PAGE | FROZEN DEV WEBSITE | TWITTER ACCOUNT

    After almost a year of development the game is now finally released on Steam. And even though it's only early access the relief of actually having a game on Steam is undescribable. It has been the goal ever since a quit my day job to develop games full time. So hopefully I'll be able to continue the work from here and make the game as fun as possible.

    A big thanks to all of you on the forum who have helped me fix all the crazy bugs that keeps showing up x)

    And a special thanks to MadSpy who have helped me with testing, quality control, game ideas and french translations <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    WANT TO SEE HOW IT LOOKS?

    Subscribe to Construct videos now

    I'll keep you updated about the development <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • FlameFoxx Does your crates have any physics behavior? That usually makes them fall through solid objects.

  • paulxx Love the art!

    I think I found a typo at 0:19 sec "It is real, or a dream?" shouldn't it be "Is it real or a dream?"

    Otherwise everything looked flawless Keep us posted

  • I tried it and very nicely done I must say

    I had constant 60FPS without any drops and CPU usage around 10% So this game would run just fine on my PC

    Specs:

    Intel Core i5 3,4Ghz

    Ram 16Gb

    OS 64bit

    GeForce GTX 970

    dhoeke No problem. I got the solution from lwgames. So he is the one to thank Good luck with your project!

    dhoeke Yep the old SDK is the cause of that. But if you include an older one like the one here it will work <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://dl.dropboxusercontent.com/u/100 ... am_api.dll