Anonnymitet's Forum Posts

  • Yes you can use that tutorial and it will work with Steam cloud save. Cloud save is handled in steamworks and you don't have to do anything in C2. All you need to do is to tell Steam which folder your game uses for saving and it will work. So just make a regular saving solution in C2 and then do the rest when you have a developer account on steam and can access steamworks and its settings.

  • Ok, good. And if you don't have too many objects that needs to be dragged you could have a pin behavior on each object and pin them to the map sprite when they are created and they will move with the map while being dragged.

  • imothep85 You should not be able to move the map too far if you have done it right. I guess you have on collision with the sprites then change the position of the map? You have to have "is overlapping" so it stops the map from going too far every tick.

    As you can see in my example there is no way to move the map too far as it stops whatever you try to do.

    How many objects are on the layer you need to move?

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  • Yeah, game making is not easy when the brain is tired So you got it to work?

  • There are many ways of doing it. Like checking the maps X and Y values. So for example if you don't want the map to go more than -600px to the left then setup the events like this: if maps x is less than -600 then set map X to -599

    And do this to limit left, right, top and bottom scrolling <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    You can also do it with sprites like this: https://dl.dropboxusercontent.com/u/100 ... 2/map.capx

    There are many other ways to do it so I can't say this is the best one. But it works <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • touch and drag i have the same result has your index.html, but i dont want to see that empty space outside the map, i want the map stop whend the edges reach the edges of the layout size 480x800px

    I understand that but if you limit the drag like this it should be good?

    https://dl.dropboxusercontent.com/u/100 ... index.html

  • im trying but i dont get any good result

    What effect are you looking for? Touch and drag?

    https://dl.dropboxusercontent.com/u/100 ... index.html

  • How do I make it work without Making it Immovable?

    If your ground is moving it won't matter. Set the physics behaviour on the ground as immovable and you can still move it or do whatever you want and it will collide with the coin.

    Like this capX:

    https://dl.dropboxusercontent.com/u/100 ... ysics.capx

  • doublepost*

  • Apply the physics behavior to the ground and set it to not movable. It also needs the pysics behaviour to collide with the coin. A regular solid doesn't work with physics.

  • Cloud save is easy to setup on Steam and my game uses local storage and works just fine with cloud save but the best way to do it is what Colludium said. I will also change to a custom save in my game as well so users can see where the save files are stored easily.

  • Hi.

    Does anyone know why some users experience a game crash while loading my game exported with node webkit? It only happens to a few but the strange part is that it happens to people who once were able to play the game before. I see more and more forum posts about this issue on the games forum and it worries me.

    The only plugin I have is the local storage so I have no idea what can be the cause of this.

    I don't get this myself so it is hard to troubleshoot it. But this is a error message one of my german users encounter:

    Any ideas on what the cause of this might be?

  • Colludium Congrats to the release!

    Anyway, keep up the good work and merry christmas!

  • CreatedorMade There is no thing called greenlight support. Greenlight has no features. On greenlight you only post a page and a video and people vote for it. No exported game is needed. And later IF you get greenlit you can publish your game.

    So when you're greenlit you can export your game with node webkit and upload it on steam and it will work just fine right out of the box. But if you want to use achievements and other steam features you then need to use the greenworks plugin which aldready exist and now works thanks to MadSpy who have modified it to work with NW12.

    And hopefully we'll soon have a plugin that works with the latest version of NW as well.

    So MadSpy is one of the people on this forum who knows the most about steam integration and have helped many of us who have a game on steam.

    Good luck with your project.

  • HR78 Haha, thank you

    MikeHart Not really. I haven't had any big problems with the steam community and most of the users are very helpful and positive. But when your game is live on steam you'll get stressed out and want to keep it bug free and updated. At least I do