Animmaniac's Forum Posts

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  • This was asked before, you can find the answer in this thread:

    http://www.scirra.com/forum/snapshot-canvas_topic56332.html?KW=swipe

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  • Doesn't that give the player host an unfair/unacceptable advantage? What happens in the situation I posed: what if two clients use their internal logic to come up with opposing outcomes (e.g. who has got to a waypoint first)? (Keeping in mind of course that the data from the player/client will necessarily have taken longer to get to the player/host.)I think most of these problems in theory could be solved with cleaver ideas. For instance, you could have a built in rule on a generic server to use an equal random chance to give priority to one of the user's outcome when there's conflicting data. Although this would not be absolutely fair, it would be acceptably fair and that's what matters for a game.

    Even if it's not possible to solve absolutely everything, I think a client side multiplayer would still have it's uses.

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  • Yeah, what I understand he is asking is something like the alignment tools found in most Adobe products and vector editors in general, to align objects in the layout editor without needing to set each position manually.

    <img src="http://www.thegraphicmac.com/wp-content/uploads/ai_align-objects.jpg" border="0">

    More info on how it works here.

    I always missed this feature as well, since it's a great time saver and a must for big projects that require lots of objects to be aligned.

    This along with object grouping (and proper group manipulation), and the missing z-order manipulators (send 'forward one' and 'back one') are the most important features missing in the layout editor right now.