AndyWatson's Forum Posts

  • Ashley thanks for checking this out, I've been using PG on the same machine since January, so it could well be the case.

    I'm really looking forward to the next C2 build, as I've been playing around with the physics behaviour and also some social media aspects and am just a few weeks away from uploading a major update to my Android apps.

    C2 really is an incredible piece of kit - if anyone told me even five months ago that I'd be producing games I would never have believed them.

  • Ashley sound is still not working for me on r87, i'm stuck with r86 at the moment. Anyone else having problems - i'm using the 32 bit version.

  • I still cannot play audio in r87 using phonegap build, no sounds work for me.

  • I launched Jazzlebags AssGass onto the Android market back in January and am in the process of carrying out a massive revision to it. This was built and deployed in less than a month:

    https://play.google.com/store/apps/details?id=com.jazzlebags.assgassfree&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5qYXp6bGViYWdzLmFzc2dhc3NmcmVlIl0.

    Although I'm pleased with it, there is so much more I can do to make it better now that I've lived with C2 and PhoneGap for a few months.

  • Ashley I've reinstalled r87 and there isn't a phonegap.js file included in the phonegap exporter, so I couldn't have included it by mistake.

    I exported my example capx again, as posted above, and audio doesn't work. Roll back to r86 and the capx above has sound working again. Very odd.

    Can you get sound on your HTC by pushing my example capx through PhoneGap Build?

    Many thanks,

    Andy

  • Yup, works with r86 when i include all the files. I included all the files for r87 too, so that must be where I've gone wrong. I'll check it out, thanks Ashley.

  • I've rolled back to r86 and audio is all working fine again - it's something that was done in r87 that has broken the audio. Maybe the work done to get PhoneGap/Cordova audio working (as opposed to PhoneGap Build).

  • Hi,

    The audio in my games has been working on previous C2 releases when I export for PhoneGap and upload to PhoneGap Build, but the sound no longer plays.

    All is well on the LAN, it's just when I push it through PhoneGap Build no sounds or effects play.

    I've pushed three different games through PhoneGap Build today using r87 and no sound works on any of them.

    The phone I'm using is a Samsung Galaxy S2.

    Here's a basic capx that I built today to demonstrate:

    Capx

    Press the beehive to make the sound play. Works on LAN, stops working when exported for PhoneGap and pushed through PhoneGap Build.

  • Loving your work, very nice.

  • No worries, tho i use bullet with grav in my games to fire sprites on a trajectory. There are many ways to make things work in c2 and that's its genius!

  • Ashley - it would be kickass to have Global & Local Values "Add to (by name)". That way we can have an include sheet that references variables relevant to each layout:

    Add 1 to "WinVariable"&(gamescreen)

    Similar to your "go to layout (by name)" system action, which really makes things much easier when working multiple layouts referencing similar event sheets.

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  • Perhaps use the bullet behaviour instead of physics. You can then control initial speed, acceleration/retardation and gravity, plus others

  • Blender for me for character development. Photoshop with a plugin to output final spritesheets. Just started working with spritesheets and loving the possibilities.

  • ranma Hot dang! Your game is excellent!!! Very nice work!

  • Sorry, I could have created some confusion here, I'm using the online PhoneGap Build service rather than PhoneGap itself.

    I had a whole stack of problems with PhoneGap and Eclipse a few months ago, which is why I ditched it completely and settled on using PhoneGap Build, despite its constraints. If sound can be sorted out with PhoneGap that's great as it also allows tinkering with the manifest and java files to build better in-app ads.