Android-Music's Forum Posts

  • Oh mightyyyyy direct inpuuuuut, I pray for yooooooooooou! (singing with a sub C note) X input is goooooood but direct input is also neeeedeeeeed (still singing in a C tone)!

    Otherwise this plug ruleeeez! I love it's functionality!

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  • When this bone behavior will be fixed? I need to multiply objects. Could you fix this version first please?

  • Great work, man! Though I have some suggestions:

    1) maybe you could create an arrow xyz movement system(for points) like in 3dmax?

    2) make multiply selection not just by clicking on points but holding a ctrl button and then clicking because it's not so comfortable when you have to unselect spare points?

  • Oh I've met a similar prob in 0.99 and further. Still working in 0.98.9.

  • Well, as you like.

    Davio, seems you didn't get what am I talking about.

  • But you would agree that making solids active not for only platform behaviour objects but also for physics can make the game developing more comfortable, right? Man, even that little thing gives a lot of joy for a user, it's worthy to be added! But if you like you can not do it.

  • Oh, forgot to mention: object with physics behaviour falls through objects with a solid attribute. I know it's not a prob really but making objects and creating physics behaviour, making them immovable and cloning them for a whole game takes more time and creates more issues for the game, nah?

    EDIT: Btw as for me I like how linear filter looks!

  • Aha, ok... Could you provide me bone behaviour please? Really wanna take a look!Maybe my friends can do smth about "cloning" issue... As for physics, that's not quite urgent, just a suggestion, main prob for me is "bone behaviour".

  • Hmmmmmmmmmm, sounds nice! Maybe bones too?

  • It makes movement more problematic. Anyway I'm more concentrated on bones - I've made my own helper system to make char move freely, but cloning objects makes me sad - I couldn't find a good solution for that.

  • ...and it wouldn't benefit the majority of users...

    You think so?

  • Deadeye, that's not a solution: that can cause a lot more obstacles than making platform behaviour interact with physics behaviour. The best way is to make an "interact with physcis" option so the coder can choose whether use it or not.

  • 1) Will bone behaviour be fixed? There's a prob with a multiplying bone animated objects but I heard one guy posted the bug on tracker already. This prob needs a fix anyway, it's a highest priority question for those who wants to make games with bone animated enemies.

    2) Another question: why don't you create redo function aside of undo?

    3) And the third question: will you make platform behaviour compatible with the physics behaviour? I mean make a "platform behaviour" object(like a character) collide with "physics behaviour" object(like a box).

  • So what's up with TONKS?

  • Wanted to participate in a 1-hour compo but was late: took me 4 hours to create this very small scroller. Maybe I will reveal it into somehing bigger...

    Just navigate the character to his city (green buildings in the end). Cheers!

    http://ioj.com/v/dx5zs