andreyin's Forum Posts

  • Press B to add a sub-event and set things like this:

  • Bumping with a project I'm working on!

    I really need cash so I'm lowering my usual rates. I can get quick prototypes and small art assets done in a week or less.

    Thanks!

  • Maybe it's just the internal state of Photoshop. Try saving it first, of course that negates the reason for pating in the first place.

    If it has a drag and drop feature, you could try that.

    It could be but I find it very weird that it works when pasting onto MSPaint and every other program but not in C2.

    In any case I don't think the Scirra team has much control over the image editor (I think I might have read that before somewhere on the forums) so I'm not sure this would be fixable anyway...

    Edit: After a lot of testing I couldn't get it to work so I decided to use C2's "external image editor" option to open my images in graphicsgale, then copy/paste it there. It takes a bit more of time, but that's all I could do..

  • Seems to work fine in Gimp.

    Could it possibly be a driver issue?

    Downloading it right now to try it out. It might actually be a driver issue, I'm using one of those "nvidia optimum" laptops so maybe the nvidia card isn't available in C2? Gonna do a little testing, thanks for the input!

    Edit: Just tested it with Gimp and it works.. really weird. My guess is that Gimp copies the image as you see it, without color indexation or something. GraphicsGale (one of the programs I'm using) actually has an option to copy the image as 32bpp, but this happens when pasting onto C2:

    http://i.imgur.com/m5iq3BM.png

    Also I've checked and let every program (C2, GraphicsGale, Photoshop) use the Nvidia card (thankfully they've came back with the option to do this!) but still same thing happens.

    By the way, copying it from GraphicsGale as 32bpp and pasting it onto anywhere else works just fine.

  • Problem Description

    This is a C2 image editor problem so I'm guessing you guys probably won't be able to fix it ): still, I wanted to make a bug report just in case..

    What happens is that if you have an indexed-color image opened up in Photoshop or any other image-edition tool and try to copy/paste it onto C2's image editor, it won't work.

    Here's a picture to illustrate:

    http://i.imgur.com/Gy3KQvj.png

    In the left I have the image opened up in photoshop. I went to Image -> Mode -> Indexed Color, then I tried to copy/paste it onto mspaint. As you can see, it works perfectly. Then I tried doing the same in C2's image editor and that is what happened. Of course, there are numerous workarounds like exporting the image to png first, pasting it onto mspaint and then copying/pasting it again to C2, etc. I really wish I could just copy/paste it directly into C2 though. ):

    I really needed this to work so I could control the colors I'm using more easly when drawing in these other tools. Indexed-colors means that every color that I use is pre-estabilished in a color palete, so I wouldn't accidentally use similar colors by mistake and could have better control over my palete.

    Steps to Reproduce Bug

    • Open Photoshop or any other image tool that lets you change the image mode to indexed color
    • Copy image in aplication
    • Paste it to C2's image editor

    Observed Result

    Image gets completely broken

    Expected Result

    Should work w

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    r221

    Thanks.

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  • I really like CocoonIO but I've yet to finish a project using it. I got great performance on a couple tests and one of them was a bit physics heavy. In the end it all comes down to optimization in your own projects, I think.. As long as you avoid using a lot of layers and "every tick" blocks, you should be fine.

    Anyway, CocoonIO is limited to only 2 free apps so you'd have to pay $14.90/month to get at least 10 projects on it, but I'm not sure if you can just erase old projects after you've exported them to .apk then upload new ones.

    edit- btw I heard that Android 6.0 would make it a lot easier to get games onto it, but I have no idea how or what changed to make it so. I think I've read that a couple times in the forums but I never looked too much into it.

  • I'd also like to know that! It seems possible due to the universal apps feature that Microsoft is pushing (or will be pushing soon?) but I haven't heard of anyone making games for it using C2 already.

  • Uninstall C2, download and install the older version you used before, rename the variables, save, uninstall and install latest version. Should work...

    When I was working on the Steam integration using the greenworks plugin, I read somewhere that adding

    "single-instance": true[/code:312d362o]
    to the package.json file would force nw to run all processes in a single .exe, and this would make the steam overlay work properly. I remember this working back then but I just went to check it now and it's actually running 2 different processes.. 
    
    This is most definitely a NW.js bug.
  • That's exactly it, the way Chrome manages cache will do that. I usually just spam the F5 key or Ctrl F5.

    Just googled it to give you a better answer and found this - you can press F12 to open up the devtools, then right-click the refresh icon and pick "erase cache and refresh" or something along those lines.

  • Glad to hear! Congratulations!

  • Wouldn't multiple render targets be useful to anyone working on a splitscreen game? Or is it the same as using the canvas object?

  • Welcome in Construct, just forget construct for mobile game...

    Everybody has the same problem.

    My physics game works great with Cocoon.io though.

  • Thanks for this!

  • I can confirm it working on Windows 10.