AndrewHG's Forum Posts

  • 9 posts
  • Was the version your friend played exported as macOS? Different operating systems need different versions of the game, so if it's not the right one then it won't work.

    Yeah it was exported as Mac. He was able to play my game but it wasn’t functioning normally

  • my game works fine on windows but when my friend tried playing my game on a mac my game stopped working properly. anyone know why?

  • i was wondering if anyone has any suggestions on where i could get music that i could use in a game?

  • > So i upload my game. When people download it they have to extract files and then find the game in the files to play it. But is there anyway so that when people download the game a shortcut will appear on their desktop?

    What platform did you export to?

    desktop NW.js

  • So i upload my game. When people download it they have to extract files and then find the game in the files to play it. But is there anyway so that when people download the game a shortcut will appear on their desktop?

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  • I wanted to make a game with early access but if i was to upload the completed game after the early access will it be able to save progress from the early access version? is it possible? How?

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  • thanks! i see what i did wrong now

  • I'm trying to make a game with levels where after every level you collect a piece and when you save it saves your progress. I put in the browser, local storage and NWJs object because i thought i might need them. i made a save and load button and done the basic 'click on save, save game slot save1' and same for load. It seems to be saving but the Load doesn't work. Do i need to do anything else? could anyone run through how to do the whole save and load system?

  • Ok, so i'm in the middle of making a game but when i try to change the size of my sprite (which is the pixel art) it goes blurry so is there a way to tick the optimize for pixel art box because i couldn't find it.

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  • 9 posts