AndreasR's Forum Posts

  • Update

    rex_board plugin: add "condition: for each LZ at LXY", "expression: CurLZ" to retrieve all LZ at a logic XY

    AndreasR

    Here it is.

    You're awesome! Thank you so much for your great plugin support

  • AndreasR

    Of course I can help you, but tell me: What do you mean by "drop with an offset"?

    I mean if you drag an object to the board, it moves up so that the finger does not cover the object.

    Regards

    Andy

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    Use this topic to leave comments, ask questions and talk about Match3 - 2048 (Android & iOS)

  • Thank you rexrainbow I really appreciate your help. Just little suggestion. Is it possible to check "Board - For each cell of logic layer"?

    I guess up to now the condition "for each cell" checks all logic layers. Am I right?

    This would be a great feature to add another "for each cell" but where you can additionally specify the Logic Layer.

    Regards

    Andy

  • Hi Iolva

    I played your game once and I was thinking how you have made the drag and drop with an offset?

    Would you mind to tell this? I'm struggling with that a way to long...

    Thank you!

    Regards

    Andy

  • AndreasR

    Here is a demo of dragging tile on an isometric board. ( source capx )

    - drag tile from board to pull it

    - drop tile to an empty cell to push it on board.

    Is the hot spot of your tile/chess sprite not on the center?

    Once again big thank you, rexrainbow

    I figured out that the problem is the "3D tile". It's not actually a square (64,64), that's why I needed an offset to detect the accurate LX,LY.

    Now I made a workaround to snap to the empty cell when the tile hovers above it. That's why the origin point of the tile is not in the center.

    Thank you!

    Regards

    Andy

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  • AndreasR

    GridMove

    Set property "MoveTo" to "No" to disable built-in moveTo behavior. Therefor, you could control the movement by yourself.

    Board

    Uses condition: is empty to test empty is correct. Transfer PXY to LXY using

    - Board.PXY2LX( puzzle.X , puzzle.Y )

    - Board.PXY2LY( puzzle.X , puzzle.Y )

    Here is a sample capx which drag a chess between two boards.

    Hi rexrainbow

    Thank you for your fast reply. It works perfect with an orthogonal board, but not with an isometric board. Because you need to calcualte an offset to the drop position, then if you drop the tile above the hole, the actual empty cell is a little bit further down (due to the isometric)

    Hope it's understandable At the moment it works (not perfectly, but it works). But I thought there is a smoother method than mine above.

    Regards

    Andy

  • Hi rexrainbow

    I'm using your Board, squareTX and GridMove plugin to make a isometric puzzle game. Thank you for such awesome plugins / behaviors!

    Now I have a few questions.

    GridMove

    Is it possible to let the player jump? So that you can jump over a obstacle on the board?

    Board

    I generate a board with a few missing tiles. So that the player can drag and drop the missing tiles on his own. Is there a proper way to check if the tile gets dropped over an empty spot on the board?

    I'm currently using something like this.

    But with this code you have to put it very exactly, otherwise it won't fit. Better would be to snap it to the grid if it overlays an empty cell in the board.

    Have you any code examples for using drag and drop to but tiles on the board?

    Here is a demo of the current state of the game.

    https://dl.dropboxusercontent.com/u/105 ... index.html

    Thank you!

    Regards

    Andy

  • Hi Andreas!

    Please add these two games that I made it with Cocoon.io:

    Free:

    https://play.google.com/store/apps/deta ... am.orderby

    Premiun (sooner a free version):

    https://play.google.com/store/apps/deta ... candycolor

    Thanks! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Hi Rocam

    Games have been added to the list <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Regards

    Andy

  • It's about to make a Construct 2 Plugin for Firebase and CocoonIO (Cordova based).

    There is already a cordova Firebase plugin, you are right. But the counterpart for c2 Is missing. This is what Ludei considers to fund.

    Regards

    Andy

  • rexrainbow

    I didnt think so

    Thanks anyway Rex, and thanks again for the awesome plugins.

    Ludei is thinking about to let the Firebase plugin crowd funded.

    I would support it also with 100$. So if there are any news about it, I'll let you know

    The goal is at least 3.000 - 4.000 $. So if there are some people willing to support it, we can make it happen

    So save your 100$ and back the Firebase Plugin from ludei.

    I'll keep you posted if, and if, when the crowd funding starts.

    Regards

    Andy

  • Hi, you could fix the bug?

    Thanks for your comment.

    I'm planning a Firebase version, but Firebase isn't available for mobile games yet.

    So once the plugin for Android /iOS is ready I'll update this asset to use a server timer.

    Regards

    Andy

  • AndreasR

    Thank you, what about question about AdColony on cocoon.io forum? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://forums.cocoon.io/t/adcolony-to- ... t-2/2473/6

    Hi

    I personally recommend you to use cranberrygame 's Cordova AdColony Plugin. So you can use AdMob via CocoonAds and AdColony via the Cordova AdColony Plugin.

    Regards

    Andy

  • rexrainbow

    Hi,

    When i try to load my game without internet connection, browser shows error and this (img below), how to fix it?

    You can use the Browser condition "is online" whenever you use a Firebase function.

    Regards

    Andy

  • I updated my Firebase Demo, it now supports more login handler.

    https://dl.dropboxusercontent.com/u/105 ... index.html

    The release of the capx file should be next week.

    Regards

    Andy