AnD4D's Forum Posts

  • And Opacity <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Can someone please explain the difference between Velocity X = 0 & Velocity Y = 0, and physics sleeping?

    I have an object that I want to fade out when it is not moving at all... which I thought sleeping did. It doesn't work. I then tried to compare Velocity X and Y, but the conditions were not there. I therefore had to create variables to store these values (which I thought was a bit odd), and set up an event which fades the object out when the X & Y both equal 0.

    This works.

    So yeah, please can someone tell me the difference, and why there aren't simply conditions to check the object's current velocity?

    THANK YOU!!!

  • InvaderX

    It's important to have a video set up to show what type of message you are putting across even if the audio is on mute. On this latest video, you are holding the camera in your hands while spinning back and forth on the chair and generally not looking at the camera.

    This, to me, suggests that you are either not comfortable making the video, or you simply don't care. Either way, this puts the same feeling across to me, seeing as you are asking for my (and of course, others) money. I do not feel comfortable in doing so, or doubt that you'll finish the game (based on the video alone).

    I'll admit, I only got through about a minute and a half before I turned it off.

    My suggestion would be to try and make a video without anyone speaking. Maybe have some nice music, and some screenshots and text explaining what the game will be like.

  • Interesting... is there perhaps a way to record replay data, save it, and then put it back into the game as a demonstration of how to play the game, similar to the Luigi help feature in Mario Bros WiiU?

    *EDIT

    Or is that what you said? ow do we save JSON data so that it can be used later?

  • If you've been working on the game for months, do you have any in game footage? It's looking a lot like 'Don't Starve' from what I can tell from the screen shots.

  • Best of luck to you, but I'm not too keen on the video. I can barely understand what everyone is saying...

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  • Wow! Please share the capx!

  • lemo

    I imagine putting the shadows on the same layer and changing the layer transparency will fix the overlap issue.

  • AdamD

    That's great! How many events is this?

  • Well it's a job well done indeed! It should also work on mobile, I bet!

  • What on Earth!!!? That's brilliant! How did you do that? Is it a lot of events?

  • Interesting! /just need realtime shadows :)

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/50465867/PhysicsCocoonTest.capx

    Steps to reproduce:

    1. Play game in browser

    2. Convert to Cocoon

    3. Play game on mobile

    Observed result:

    In the browser, things work fine. Click anywhere on the screen, and when the immovable object's frame is different, the falling object will disable physics collision and the two will just pass through. On Cocoon, however, the falling object will always bounce off of the immovable object, even if the designated conditions are true. This was fine in the previous build I believe 127.

    Expected result:

    The objects should pass through each other if the immovable object is set to frame 1.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 64bit Service Pack 1

    Construct 2 version:

    Beta 128.2

  • AnD4D , I think you don't want your phone to blow up , do you ?

    Whiteclaws

    LOL! <img src="smileys/smiley36.gif" border="0" align="middle" />

    I've always found it odd that my phone can play Shadowgun, but it struggles with my game. I know it's a different engine, wrapper, etc. I look forward to the day I get some mobile shadows though <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Does this work with CocoonJS? I've tried it, but I just get a blank screen.