AnD4D's Forum Posts

  • thehen

    This could work, but I'm not sure how to get my physics objects mass without calling the mass function.

    The game's been designed with the mass controlling the physics, and certain levels require precision. I could do some trial and error with a variable to ensure it's close, but I don't know how to ensure I'm 100% correct.

    I didn't think about this possibility though. I guess that's why your game works with accelerated physics on :) You're not calling mass?

    I use the mass function so that I can turn gravity in any direction.

  • Ashley

    Looking forward to the next build :)

    Don't think I'm targeting you or Tom on this. I know how much work you guys put into Construct 2, and it'a a beautiful piece of software. Simple and intuitive. You guys should be very proud of yourselves!

    My message was just a "misery loves company" plea :)

  • This waiting game is so very dull.

    I got my game nice and finished at the beginning of November, and still, 1 month later, I can't release it. I've been in contact with Ludei, who I actually sent my game to to help them fix the issues, got a reply back to say it's all done, and today I finally got to test out their new version 1.4.6.

    <img src="http://img96.imageshack.us/img96/3218/nvf1.png" border="0" />

    Some people appear to be having no issues at all when it comes to playing their physics based games through CocoonJS... but I've been reporting this error for around about 6 months, and frankly, it's unbelievable that it's still occurring.

    Sorry, just ranting here.

    For those working on mobile games. Test early, and if it doesn't work, I'd recommend you hold fire for a bit and focus on a PC game or something for a while.

    It's very demotivating indeed sitting on a completed project for over a month.

  • ArcadEd

    Very cool. Not sure if glitch, but I got the the forest and stepped on a bear-trap. The zombie stopped, fell through the floor, then appeared on top again, and fell over backwards.

  • ArcadEd

    Very fun! Spriter?

  • appbackr

    I've been told I need to update my game and provide my game name before 4/12. Today's the day, and I sent through the name along with a request as to how I resend the game, and I still haven't heard back.

    Is there a problem?

  • thiago I wonder if that would work. I'll have a try a bit later.

    Yes, but my point is, some levels are going to have more layers than others, and not all layers may have the same name. I can go through each layer and ensure I either change the name or memorize it for the event setup, or I could just have the action occur to the uppermost layer.

    I am going to assume this isn't yet possible.

    Not a problem. I'm not yet at a position where this would be an issue. Just a shame, as I thought it's something that made sense.

  • thiago

    Do you know how to guarantee it's always the top most layout if you don't know the names?

  • Do it via numbers! All layers automatically get assigned a number. (Create on layer 0 for the topmost i think) :)

    Jase00 I was under the impression 0 was the lowest layer.

    zenox98 I mentioned this quite a few times over the last few months. I once had loads of layers (around 20), and was getting awful results on mobile. I managed to get this down to 4, and ended up with pretty smooth results.

    I wouldn't have thought it was a bug though...

  • I have no issue with pulling an object to the top of a layer, but is there a way to move an object to the upper most layer?

    Say for example I have an object that will blackout the screen. I could go through each level creating a layer specifically for this, but I would rather just add it to the layers already created.

    In my experience, performance tends to get worse when I have more layers.

    Example:

    Start of level - Create black out on layer (uppermost layer).

    Oh, you again. The kid that tried to encourage people pirate Scirra software after they gave you a license. You stuck it up on your website which was registered under your name, then whined and threatened to spam or hack this site when they took it down.

    You're lucky they didn't ban you. I know I would have.

  • I'd like to name my animations simple numbers, such as 1, 2, 3, etc so that I can use them with variables.

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  • I believe Ashley already fixed this. Just download the installer again.

  • We had lots of spam bots posting links and the like. You can build up some reputation points very quickly. Bots can't.

    I'd be interested in helping you, but the line "*makes me think UNINSTALL ALL SCIRRA PRODUCTS RIGHT AWAY* BYE!" makes me think that you're not really worth spending the time helping, sadly.

    This may not be the case, and you may be joking, but adding the word 'Joke' to the end of such a line will make people relate to your issue, rather than start wondering if you're only 12.

    If I offend you, I apologise. Construct 2 is a fantastic program, so I consider people who dismiss it out of hand plain ol' silly.

  • dan Blast

    Although not always recommended. If you ask the person who helped you to save it as a cap project rather than a capx, you should be able to edit the file so that it thinks it was built with an older version.