Also, in my project, in order to get a smoother camera track I have an object that always lerps to the camera position.
The camera is tracking 4 objects all at once, so trying to keep the camera in between all of them. When one of the objects is destroyed, I tell it to un-follow that object.
It seems that if an object that is being followed is destroyed, you can not use un-follow. Looks like you have to unfollow it before it is destroyed, but that's awfully hard to do when the object is part of a much larger family.
Therefore, I have it set up so that it says "If object count = 0 unfollow object". This doesn't appear to work well.
The only way I can get it to work is to create a new camera over(?) the other one. However, what this does it causes a slight shudder when the camera changes.
Is there a way to have the camera active, and tracking the other objects, but without the scroll to actually following the camera point?